70 reviews liked by alpereen


I always have this feeling of wanting to play a pokemon game but realising there are like 50 little speedbumps in terms of what I like:

I like to imagine having my little team set up easily and running through the region with them, developing movesets and little in-character quirks for them to have. This game was a perfect way for me to make that real.

Beyond just the flavour of the experience the game flows very well, really thrusting you into it very quickly and letting you do as little or as much as you want depending on how willing you are to put in the time in.

The environments and Pokemon look great in these 3d spaces and battling is a bit more interesting than usual.

The pokedex is expanded on very cleverly as opposed to just being a checklist, including the fact you're able to complete it without any interference from the other games.

The story was...well it was a pokemon story but it leaned moreso on the side of mystery dungeon than a mainline game with a very charming and simple cast.

Overall a fantastic experience perhaps only dragged down by its at-times meandering post-games.

I've wanted to enjoy playing a pokemon game for a long time and now I feel like I finally could. Might make playing Gen 4 a bit harder however.

love the dynamic gameplay and the direction this game took - felt like the natural progression for mechanics of a pokemon game and truthfully i wish they brought back some of the mechanics to games like Violet and Scarlet

It's...okay.

This is the pokemon game everyone puts on a pedestal nowadays, and so I had a lot of hype finally playing it, but that likely hurt the experience for me a lot. The narrative was really underwhelming to me after years of hearing it talked up- I find Sun/Moon's message to be more unique and emotionally poignant, which despite both games having similar narrative shortcomings gives it a huge leg up on BW in my personal opinion. The ending did hit the notes it was striving for however, and if I had grown up with this game instead of SM, I'd likely adore it narratively, because there is a lot to love- just not much for my adult brain to sink its teeth into that I haven't seen done better elsewhere.

Gameplay wise it's pretty messy too. The small pokedex makes me really feel limited in my teambuilding options, which is more forgivable for the first two generations where the actual number of pokemon was lower and they were still finding their footing, but I wish they had had the same epiphany that they did when they attempted the same "Only new pokemon" thing with RSE and filled out the pokedex with relevant pokemon from past gens after realizing the variety was too low, while still putting the new ones in the spotlight. The evolution levels are also just as strange as they appear, with many pokemon evolving at or after the elite four, which feels strange and unsatisfying to me.

This is likely a controversial stance that will bring me heat, but in my mind, this game is akin to XY: It is a functional pokemon game that exists. Not the peak of the franchise, but playably fun. I still have the postgame to play, but I'd be doing it out of obligation at this point, because I feel ready to move on.

The existence of a story does not mean that it is good

Looking like yet another game that I respect without enjoying it very much. At first, I just knew this as a roguelite deckbuilder and put it off for a while, but then I heard that it's actually a roguelite deckbuilder RPG, with travel between cities and forming of relationships and so on, and then I had to immediately buy it only to be immediately disappointed by how overengineered it all seems, but without having an equally as immediate hook.

From the beginning, the game instantly digs into itself and throws words and phrases at you. This and that many currencies, so and so many different statues, factions and characters to befriend or make an enemy of. Apply Apprehension to gain two Nervous stacks which then trade back in for Resolve counters and blah, blah, blah. I suppose it's well-designed, but it doesn't draw me in to see a wall of text for the game's various complicated ailments and boons. Maybe I've just had enough games to last me a lifetime if I feel like this about complicated games, or maybe this one could do a better job of luring you in and wanting you to discover more bit by bit instead of drowning you all at once. I don't know, I just know that I'm not having very much fun with the game.

The best example is perhaps the fact that you have two decks. One for combat and one for negotations. That's a layer of complexity that doesn't really add anything, because now you have to keep track of two decks (and can't just choose to be either talker or fighter since some scenarios will demand one or the other), without really expanding the game as negotation "combat" is just more or less the same as regular combat. Do attacks and raise defense, except the attacks are arguments instead of fists. That's really it and there is no deeper difference than that. More keywords and status effect names to remember.

I don't hate it and there is much that I do like. The artwork is classic Klei and looks better and more fitting than ever. The gameplay is solid and glitch free. The day system works out nicely enough with you being allowed to pick whatever your next task is as the previous one moves the clock along until you run out of time and missions. It all works fine, but I'm just feeling overwhelmed by things to learn without feeling a desire to learn them, and it doesn't help that the overworld map feels very linear in how you're not allowed to move freely across it, and it certainly doesn't help that this game does the one thing I hate the most in deckbuilders; it won't carry over defense to the next round, causing the ever-persistent problem of dead hands where if you drew nothing but defense, you just played a terrible turn that can end up with you losing through no fault of your own. Hate that in Slay The Spire, hate it here and will hate it in the next game that does it. And, since everything in Griftlands is solved through card play, me being sick of this mechanic comes into play pretty much directly as the game begins and leaves me not wanting to play more. So I won't and this is the game's third and final attempt.

Good game that's not for me. Again.

when the game first came out when i was in middle school nothing spawned around me because i lived in a rural area and i thought just like the ads if i went in my backyard and started looking around in the woods the game would somehow know i was in the woods and then it would start like spawning in oddish or something but no instead i just went into the woods just to sweat my ass off in the summer heat and walk into like 5 spider webs and get poison ivy all over myself

easily the best of the snes trilogy for me, the setpieces hold up incredibly well and the game kept my attention across almost all of the content it has to offer. crazy how open ended that second half gets. fun journey

the second coming of christ

some years ago i played the original live a live and while i still think its one of the greatest rpgs ever made in this world where sinners wreak havoc i do think it actually has some issues here and there that couldve been fixed and in complete honesty i hated whatever they were going for with the battle system (im impressed with what they accomplished though and i can say that for the first 30 minutes the battle system was something so completely different from what people were used to in that age of videogames but still i wish it didnt single handedly give me brain damage)

live a live has a sick premise you get to choose between 7 (?) different scenarios that play out in 7 (?) different time periods and its absolutely incredible if you ask me even more incredible when you think about the fact that the main skeleton of the entire game still is the 1994 SNES original concept and everything else is either graphic overall or some QOL changes to story beats and combat mechanics

as for the remake in itself i can say that the 2D HD aesthetic of octopath travelers echoes of time really do justice to the beautiful and unique environments you will have to travel in this super convoluted story on god

so as always first things first lets talk about everything except the major story beats for the little gangsters out there who read sull reviews without actually having played the game on god

i didnt think about a real tier list for the different stories until now and im pretty confident i wont be able to make a tier list thats gonna really put all my feelings for this game into words so im gonna do it anyway because im quirky and goofy like that

Tier S
Oboromaru (sexy ninja) and then Oersted (sexy warrior)
Tier A
Sundown (has some gay implications) and Cube (has some incredibly tight horror/mystery vibes) and Akira (not a huge fan of the pacing but akira is kinda hot i wish he read all of my thoughts)
Tier B
Pogo (i actually do like this one a lot but the random grinding mid game was kinda baffling also the power of sex and pussy) and Shifu (i also love this one but it has some weird pacing) and Masaru (i hate masaru)

that being said i actually do enjoy most of these by themselves and the fact that you can play them in every order you deem fit so that people like me can go on and choose oboromaru right away so basically everything else turns into a B tier movie because the middle ages is just that good

as i was saying they remade the graphics from scratch and i believe this would be absolutely wasted if it wasnt of the incredible art design this game has going on every single scenario plays out a different vibe and therefore the atmosphere of the entire world around it changes with it the ninja scenario is gloomy and atmospheric due to the fact that it plays out at night and you gotta be stealthy stealthy (or murderous your choice) or like the cowboy scenario that plays out in a desert and so everything is bright as fuck and shit like that OR the robot scenario where theres thriller vibes all around and UGHHHHHHHH

this is not only about the environments in itself but the characters also got some bomb spritework thats honestly jawdropping compared to the original works and its absolutely fucking insane and when you put these 2 together with the 2D HD engine some bomb lighting effects (that dont look like the piss hue of octopath traveler) and some dinamic camerawork you get such an immersive experience that really enhances the already incredible story this game got going on

i would love to have an entire segment talking about music and how the music in this game is top notch and every ost got my bussy popping but thats not possible because theres no osts on youtube or anywhere else because square is a fucking disgrace to society and they didnt even publish the ost like HOW HARD CAN IT BE you already got the ost files ready you released the games you know how can you not have this stuff in there ready for uploading but i digress so anyway the music in this game is absolutely insane i wouldve loved to listen to it after beating the game but as i said its not possible for the love of everything alive on earth in this moment and megalomania is the most hype song in a videogame ive ever listened to so

the combat system was actually shall i say rejuvenated as in it didnt make me want to fucking kill myself which is a welcome feeling and now that its actually shall i say playable its incredible how actually great it is you got some of the most interesting grid turn based combat in a while and even though it may not be the greatest idea in the longrun it always keeps you entertained with different moves and move patterns to use and actually great conversion from story to battle (cowboy scenario is centered on long range attacks while fighter scenario focuses on short range attacks) and people need to respect the fact that the shit throwing attack is sick

so

time for some 1 on 1 convo about the different scenarios because im a mad man and i got something to say

PROBABLY SOME SPOILERS AHEAD IM NOT A SAFE PERSON TO BE AROUND

prehistory

possibly one of the most interesting scenarios in the entirety of the game due to environments and how it conveys the story you play as a caveman and since these people are actually years and years before language all day do is make noises and talk in speech bubbles (love the fact that the speech bubbles actually have the original sprites in them its such a cute detail if you ask me) and has some interesting gameplay mechanics you got to craft some weapons smell the foul odors of beasts to KILL THEM and EAT THEM and thats basically it until you rescue a femme fatale whose pussy probably stink of fish and yet shes one of my fav characters forreal not a big fan of the sudden grinding in this one but at least its not octopath traveler im sorry it sounds like i hate octopath but in general i do really like it so anyway big dinosaur boss monkey throwing shit around and a guy with a lizard on his dick and crazy hot sex

imperial china

i fuck with the themes around this scenario quite a lot actually like the fact that time will always eat everything up and the importance of generational traditions and death and stuff like that like i fuck FUCK with that . but i also do think this couldve been pushed a bit to the extremes and lacks some heart to heart convo due to the fact that it plays around with training new disciples and choosing a successor (if you dont choose lei we cannot be friends) and in general the environments do look a bit aseptic i wanted some more stuff some more angst some more more anyway still great if you ask me im sorry

twilight of edo japan

this is the one guys this is the best one . now this is probably the longest chapter in the entirety of the game if you put aside the final final chapter and it has such a great premise youre a ninja on a mission to rescue a guy who turns out to be a famous guy from japanese history whatever we dont care and in the meantime you can do it with different methods you can either kill everything in your path or just going there and doing your thing and leaving now im pretty sure if youre mentally stable you will choose to just kill everyone also being underleveled with oboromaru in the final chapter ? you dont want that plus its way easier to just kill then level up then kill some more and get a lot of goodies from around the place and being tricked and FALLING FROM THE CEILING GOD THAT FUCKING CEILING and you know stuff like that plus the castle is a fucking labyrinth so im pretty sure this is gonna take you some 4 hours or whatever thats probably how much it took me to finish it so anyway yeah this is great and also my favorite scenario in this game thank you everybody for your time

wild west

if you ask me this is the most queer coded media ive ever seen in a while like you cannot tell me sundown and the other guy are not enemies to lovers you literally cannot do that to me you may come and show me a picture of sundown FUCKING a biological woman and id say ok well what about the ending where they run off together in the horizon this is a homosexual im looking at and I wont reason with anybody in the group chat . anyhow this is a supershort chapter and isn't even battle heavy because you just gotta go around and craft traps so theres that

present day

i famously hate this chapter . now its not about the chapter in itself I actually do dig this I gotta be the strongest kind of theme but I'm not that generous with the actual gameplay stuff . mind you this chapter was actually MUCH MORE DIFFICULT in the original one this time if you know what you're doing you can breeze through it in just 30 minutes but yknow idk why I dislike this chapter this much maybe im just bitchy because the main man isn't hot

near future

I want to slurp on akiras dick . sorry now that that is out of the way this is an interesting chapter but i believe it looses its charm because of some weird pacing choices you are a telepath hot yankee with a thing for his sister but honestly who in japanese media doesn't have a siscon so whatever you gotta battle with some other thugs who are somehow thugger than you and go around with either a very macho motorbike guy or a super giant robot with an anime opening . honestly this chapter is actually kinda weird to explain but the battles are interesting due to the fact that are based around killing the main enemy so that you can also kill the 10+ mini robots around the battlefield . you will understand

distant future

possibly the weirdest one for the fact that theres no fighting (I mean for most of it) and it's entirely story driven with a focus on horror/mystery and lemme tell you this remake did SUCH a great job to the horrorish contents its insane yall basically you're a robot in a spaceship and there's also like 4 humans that begin to slowly die weird deaths here and there and you gotta uncover the mystery AND make some coffee so basically my day to day life . so this is a great chapter thank you everybody for you time

middle ages

now …….. this is the one . oersted is my little baby I will defend him to hell and back he did nothing wrong and is pretty hot and can split me apart whenever he wants . this is basically the most jrpg chapter of every single one the setting is medieval fantasy like your classic final fantasy / dragon quest title there's a focus on battles and leveling with random encounters you create a party with different "classes" (there's no classes but the characters represent different classes) and you gotta save the princess . slowly you can see the steady decline of oersteds mental capabilities due to the treasons of every single character around him its insane me when the silent protagonist of my little jrpg begins to talk . also its insane how this manages to emulate the jrpg genre so well you're like oh ok im gonna save the princess the end AND YET that bitch let you down with a suicide in front of you like nothing happened and at that point oersted shifts and becomes the lord of shadow ? like theres no stories like these anymore the complete dread and hopelessness this chapter gave me are insane . deadass oersted loved aletheia so much and if you noticed most bosses charm abilities have no effect on oersted because hes just so in love with aletheia he can't be swayed from his righteous path . like also streibough is a dick

final chapter

apart from the fact that the final chapter can be tackles from the viewpoint of sir odio and just crush every single character of the different chapters . after you pick your main fighter this is gonna play out also as a jrpg experience you're gonna recruit the different characters from the different chapters make them level up and explore some dungeons to get that good good equipments to fight head on with odio . obviously l chose orobomaru and he's fucking insane you can wipe out most of the enemies out there and it's definitely a great option if you leveled him enough in the main game . main party for me was cube sundown and pogo kinda great party if you ask me I didn't have any problem whatsoever . so after you do your stuff you get to odio beat his ass in an incredible final battle have some heartbreaking moment and everyone goes home the end

also the final battle Is damn fucking epic and you get some more final scenes to see what the characters are up to after their stories end . this game yall

so this is still the masterpiece from the end of the 20th century but completely revamped with some QOL changes and I'm incredibly glad this is even real so thank you everybody who worked on this one because now i can satiate my thirst with some rule34 fanarts of the main cast . cheers

Monster Hunter World'ü gördükten sonra oldukça yetersiz kalan bir oyun oldu. Tematik olarak zaten daha bir falsolu olmasının yanı sıra içerik olarak da kısmışlar. Eğer çok yoklukta kalırsam belki bir gün tekrar girerim ama şimdilik benim için kötü bir oyun.

Everything about this strikes me as the type of game that Mr Brainwash would make - unceremoniously smashing together a 3D collage of ready-made graphics with the sole intent of leaving a grotesque impact under the presumption there's a profoundness to it all. This game looks like a Second Life map, hideously warped prefab character models dancing with bought emotes and with bizarre decor strewn around in a way that only makes sense in the designer's stormcloud of a mind. Honest contender for most botched implementation of sun shafts I've ever seen. Off-Peak is probably supposed to be funny in a beguiling sort of way, but the languid dialogue and hacked together assets just hit me as dull and uncreative. The soundtrack is a bop though.

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