Bio
Amateur bassist and professional dork.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page

Donor

Liked 50+ reviews / lists

Noticed

Gained 3+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

Undertale
Undertale
Cuphead
Cuphead
Mother 3
Mother 3
Pizza Tower
Pizza Tower
Enter the Gungeon
Enter the Gungeon

243

Total Games Played

000

Played in 2024

005

Games Backloggd


Recently Played See More

Super Mario Bros. Wonder
Super Mario Bros. Wonder

Dec 17

Tunic
Tunic

Oct 15

Pizza Tower
Pizza Tower

Oct 09

Blanc
Blanc

Oct 08

Yo! Noid 2
Yo! Noid 2

Sep 28

Recently Reviewed See More

Really fun and creative! Not quite the crazy kaleidoscopic platforming I hoped for, but it's fun!

When I first saw the announcement for Wonder, I was admittedly a little skeptical. I've played just about every Super Mario Bros. 2D platform prior, but something about the gameplay footage didn't click with me. But I'm delighted to say that just after a few hours those worries dissipated. The game is full of fun platforming, clever twists, colorful visuals, and a catchy soundtrack. While that's all certainly praiseworthy, I think that's as far as it goes.

The platforming is... good. The Wonder flower mechanics are... good. The art direction is... good. Nothing really rose above the threshold of "wonder". The level design in particular didn't feel as tight as previous entries, and the final (final) level was less a test of skill and more a brute force grind. The game features co-op, but it's very much designed around a single player experience. It's also a shame that boss fights weren't more varied or lean into the craziness of it all.

Still, Wonder is a silly experience that will eventually put a smile on your face.

This review contains spoilers

A delightful adventure with some Soulslike action, mellow tunes, and frustrating endgame secrets.

Everything about the game's aesthetic is just so damn good: from the Lifeformed soundtrack, to the saturated colors of the overworld, to the nostalgia of CRT TVs and player manuals. Piecing together disparate ends of the map felt so satisfying, especially when I realized I could've done it right from the start.

I think a fatal flaw of mine is to go for the secret ending first. In pursuit of the Golden Path, Tunic plays as an entirely different game. This second half of the game– endlessly scouring the environment and backtracking for secret puzzles a la The Witness– was a total drag. Even more disappointing was learning that the end result basically skips an otherwise fun and challenging boss fight.

Also, I found the game had an insane difficulty spike, right before obtaining the Hero's Laurels. Had I known about the difficulty settings, I would've definitely bumped it down a notch just to get through it.