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21 hrs ago


21 hrs ago


beecass earned the Well Written badge

21 hrs ago



beecass commented on beecass's review of NieR Re[in]carnation: The People and the World
@theia i can’t stress enough how much the moment is centred, it is the very last thing you see before you’re kicked back to the title screen - it felt like a version of a Nier ending made up by someone making fun of Nier endings

1 day ago




beecass completed NieR Re[in]carnation: The People and the World
I had never played a gacha game before Nier Reincarnation, and I likely won't play one again - my experience with this thing, which I'm reluctant to even call a game, exists as a weird peek into a world I willfully don't understand and hopefully never will unless a couple of things go REALLY wrong in my life. I dropped back into Reincarnation after hearing it was being shut down, and they were giving you everything you needed to make it to the end of the story for free. I had an almost allergic reaction to it the first time I played, but I was grimly fascinated in what a game like this looks like in its dying days.

I really like Nier. I like its characters, its music, its strange approach to game genre, the measured barren minimalism of its 3d spaces - Nier Reincarnation takes all of the things I like about Nier and uses them in service of what amounts to a slot machine for perverts. The way in which Reincarnation wears the glamour of something loved and familiar in service of what's essentially gambling is almost grotesque - like a child snatched by a changeling, a monster wearing their skin.

If you're new to gacha games like I was, all the things the game does in service to cultivating a long term audience of whales seem completely insane. There is a colossal amount of math happening at all times, all in service of nothing - numbers get into the hundreds of thousands, yet the game must be frictionless enough at all times to be played via automation. Each story chapter consists of ten battles, but the game gives you the means to skip up to 100 encounters a day for free. There are fourteen discrete categories of upgrade material. The most expensive premium currency package on the in-game store was 150 dollars. To look into this game's community, a relatively small one by the standards of these kinds of games, is like looking into a parallel dimension where value is completely decoupled from time and reality. Upgrade mats, grinding for bookmarks, pity pulls - none of these words are in the Bible. There's a dark engine at the heart of Reincarnation, of almost genius construction, and its sole function is to obfuscate the fact there's absolutely nothing here. The game plays itself, and gives you tools to skip the playing. Nier Reincarnation is not a video game - it is a magician waving their hand while the other sneaks into your pocket.

There is, despite everything, something interesting and almost compelling inside Nier Reincarnation, separate from grim academic fascination with its genre - the art direction, soundtrack, sound design, and voice acting are all beautiful, better than any of this deserves. The writing, which takes the possible funniest parts of Nier - the pointlessly tragic weapon stories - and places them center stage, is mostly really dumb! In one of my favourite stories, a young soldier hunts down the guy who killed his parents only to find out that the murderer was his biological dad and he'd been cradle snatched as a baby. The little girl who's ostensibly the main character of the story is part of an invented caste of peasants called "goat people". A son tries to kill himself to give his mother his heart for a transplant, yet she dies before he can bring himself to do it. I still mostly liked the pulpy melodrama, and the direction they go in this last chapter - finally linking Reincarnation to the previous two games in a meaningful way - is pretty cool! There's a lot of talent on display here, and in another version of reality present in The Cage, all these clearly very skilled people got to make a real video game instead.

At the end of the game they put up a "THANK YOU FOR PLAYING" screen and then change it to "THANK YOU FOR PRAYING". What the fuck is that, that's nothing

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