Either my DSi is crap or the touch screen stuff is really hit or miss. Otherwise, it's Resident Evil, albeit the hardest version of this game I've played.

Goes on for far too long without anything of interest keeping you locked in. In fact, it makes it worse by seemingly throwing your choices out the window. You are in a plethora of ridiculous events with sometimes hard choices (fun), while an overarching "story" plays through each Act but also interacts with each other and doesn't change regardless of what you do (not fun).

Played this for about 20 minutes and was thoroughly unimpressed, found out there's a short ending, so I went for it. Lets be honest, most of these PT one room inspired games are complete shit and don't need to be given the time of day.

Had some genuinely frightening moments where you didn't know if the sounds coming around you were a threat or a warning, along with a memorable game over screen should you be caught. The story felt very tacked on, though, I would have really liked to see more fleshed out writing and ideas be thrown in this.

These sniper challenges hinge on being interesting and fun to look around at, and this level in particular didn't strike me that way the way some of the ones in Hitman 2 did. Hitman is always a good time, and at this point, IO hadn't fully figured out the formula yet. Also, good luck reading the HUD at 4K.

Literally fell asleep playing this. Thank god it's short.

2014

The tight controls and aesthetic alone make it worth checking out.

2020

The idea is nice, the mechanics are there, but the way they control is not good. It's too easy to completely screw up and lose momentum and the timing of the last area is very tight. When you get it right and in the flow, it's incredibly satisfying, but that doesn't happen often enough.

Short, bad writing, had some interesting characters that could have gone somewhere, but didn't.

I hate game that lie to you about being almost done, especially game that aren't good enough to warrant being that long in the first place.

The entirety of this game is hinged on it's atmosphere, which it excels at. The game itself, though, not so great. Chilla has done much better than this.

Usually not one for these short puzzle narratives, but Syzmanski is to be trusted and I'm glad I did. The starting area is hideously ugly, but it makes sense why by the end. A great story in a neat little package.

What... is this? It's visually nice, it's sonically overwhelming with all the different voices, making it really hard to hear what is being said. If you got half an hour to kill, go for it, but this certainly isn't for everyone. Maybe watch it on YouTube instead.

I think I get what they were trying to go for with the texts feeling "legitimate" and not super proper or anything, but ultimately the writing is not very good, none of the characters are very interesting and making up on the spot what to say when you don't feel a role for the character is uninspiring. There are much better titles that do what this tries to do.

Even when you do know what was going on, it's odd. Thank God it's only 20 minutes, otherwise this could have easily overstayed it's welcome. I'm sure this game is for someone, but who?