Wow. Wowowowow. Tonight saw the first murder in the story and the game transformed into something I've never seen in my 30 years of gaming. I've played point-and-click games before, but ever anything like this.
Finding the body was interesting (pink blood, lul) and then the investigation afterwards was very Sherlock Holmes-like, asking everyone I could anything I could and practically re-examining every room I could. But then, the trial started. And this, dear readers, is what I've never experienced before.
Trying to explain how a video game can translate a court case is strange; all I can say it is that it relies heavily on the investigative work prior to the trial. What's astonishing to me is that the game morphs from what seems to be a simple point-and-click survival adventure (think "Monkey Island") to a real-time, blink-and-you'll-miss-it, intense variant - one that relies heavily on pre-trial work and requires a hell of a lot of endurance. The trial, for me, took a full hour from pre-trial to closing arguments, all the while being completely consuming in the story.
The murderer was exposed and the punishment was something out of the "Saw" series but with a twist; Monokuma's perfect balance of cute and sadistic made the punishment feel hilarious yet depressing, which is what the game is going for - extreme feels in both directions. With Chapter 1 finished, I feel like I have a good understanding of the mechanics and the 'loop' of the game, though the trials themselves feel demanding and mentally draining afterwards. This isn't a "Dark Souls" type difficult where precise movements and physical endurance is key; this is a game that forces the player to remember a LOT of content in order to survive and that's so refreshing in an era of 1st/3rd person action game dominance.
I'd decided to make this an offstream game simply because I didn't know if it would translate well to viewers; it's heavy on reading and there aren't a lot of action sequences - any viewers that hit an ad or miss a stream would be terribly confused, so in retrospect, I think it was the right idea. With that in mind, this is definitely a game that I will be promoting as much as possible BECAUSE it's so unique in style and mechanics.