I started Vampyr tonight, and the takeaways have been quite delightful. The story seems interesting; a doctor turned vampire who is confused as fuck as to what's happened to him, drunkenly walking around a 1910s offshoot of London, looking for a 'drink.' Oddly enough, the first character we use our newfound vampire skills on is [SPOILER], so that sets the narrative help quite nicely.
I made it as far as the boss fight of "Eternal Thirst" main story and found that the fight mechanics feel sort of like those in a Dark Souls game - I kept forgetting about my special attacks and relied too heavily on the melee and ranged attacks, so that'll be a slight adjustment. The conversation sections and unlocking new/hidden context gives me a 'Mass Effect' nod - that tells me that I'm going to end up going down every single rabbit hole narratively speaking, rewarding me with possible hints about the world and oddly, even more, XP when I decide to make them breakfast, lunch or dinner. Using 'Vampire Vision' was a cute wink and a nod to 'Assassin's Creed' Eagle Vision, tracking blood throughout the city in search of my enemies.
Looking at the menus, I'm a little nervous about how many things there are to do in this game and the interconnections of the NPC characters in it. Actions will have consequences, and since I typically only play games once and never replay them, I have mixed feelings about 'failing' vs. simply playing through 'my' version of the game much like 'my' version of Detroit: Become Human.
Either way, this looks to be quite an enjoyable game, and I'm looking forward to next week's play session.