Bio
Gaming
He/Any
Personal Ratings
1★
5★

Badges


Popular

Gained 15+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

Liked

Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Favorite Games

Doom Eternal
Doom Eternal
The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion
Phantasy Star Online
Phantasy Star Online
Gran Turismo 5
Gran Turismo 5
Virtua Fighter 4: Evolution
Virtua Fighter 4: Evolution

096

Total Games Played

000

Played in 2024

001

Games Backloggd


Recently Reviewed See More

One of the things I always think about when I play this game is how inherently being actually kind of a funny-ass game is sort of its thing. Like I love the way Guybrush moves around, the exact speed he walks and his blank little dot eyes. I love how much it says about his character. This dude looks truly lost sometimes, he stands completely still while he scans the room. It's basically an automatic set-up to any punchline. There is almost zero ludonarrative dissonance here. Just an absolute rager. Awesome game.

This game is soda bubble. This game exists in a dark noisy room. Tastes like arcade cheap pizza. This thing oozes and bathes. It's a colossal thunderhead of a machine. Hits the ground heavy and slides like butter. Strikes a balance between cool-fan hangars and rooftops and hot garish casino onion-ring grease-dripping fire & brimstone. Bathed in tired sun and built with stone and concrete.

I do not subscribe to the idea that this game is lesser because of some sort of nitpicking analysis about its padding or its several design gimmicks, or various reports of the results of a rushed development. I have no interest in comparing this game to the others.

What I know about this game if anything is that there are few games in Super Mario Sunshine's entire genre that are as joyful, bright, and clever. I love the cute little story and bits of characterization. I love the diegetic little platforming structures that give the game a sort of free-wheeling parkour feeling that is only enhanced by the sense of space. I think I prefer Mario games that sort of lean into levels where you bounce around real spaces like a little harbor complex rather than an abstract floating platform affair.

Isle Delfino is a real all-timer in the annals of comfy video game towns to me. Tiled roofs and towers made of tan bricks and little canals. Games got baja blast water and shit, too. It feels like a real place in the way it's expanded in the game's levels, with little bits of the town suggested and explorable outside of just the overworld.

I think F.L.U.D.D is pretty fun too. I think they're a real cutie pie on top of adding a lot of fun momentum to traversal and opens up a lot of silly explorative moments even if not directly contributing to platforming depth.

Overall I just think it's a pretty cool and unique game! It's definitely my favorite 3D Mario. Awesome music too. Shoutouts Shinobu Tanaka.