Pac-In-Time 1994
Log Status
Abandoned
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everyone knows the 8-bit era for its ball-bustingly hard platformers, but rarely (outside of obviously beloved first-party titles) does anyone ever discuss the genre's conventions as far as 16-bit games go
do you know why that is?
because they're mostly mediocre, tedious, and labyrinthine clusterfucks - like pac in time for the snes
do you know why that is?
because they're mostly mediocre, tedious, and labyrinthine clusterfucks - like pac in time for the snes