6 reviews liked by coffinwarehouses


Didn't actually finish it, though I may go back and do that some day. It's still Disaster Report, but unfortunately it's . . . The fifth best Disaster Report. It's lacking a lot of the charm of the previous games, though it still retains the jank which is plenty charm enough. I didn't love it as much as the others but I'm grateful for it nonetheless. Love me some Granzella.

I played this game to completion over a decade ago, and was curious to see if it held up. I think it's still pretty good!

The aesthetics, battle system, and music are all fantastic. I really vibe with where the SMT games were at in this era.

This is also the only game in the Megaten franchise that I'm aware of that dispenses with demon negotiation and fusion, and instead has you building and customizing skills and builds for a core cast of characters.

It's interesting to compare this to mainline SMT games, since the opening hours remind me a lot of of a "normal" SMT game. The storytelling is sparse at first, and leaves a lot about the world and setting unsaid initially. The characters are intentionally cold and robotic for the first few hours of the game. The plot and characterization ramps up by the midpoint of the game, but it's not really until the next installment (Digital Devil Saga 2, which is really just part two of the same story) that things really take off.

My two major complaints: I feel like the game drags in the last two dungeons, and also I have no idea what was going through the localization director's head with what they decided to do with one your main party members, Cielo. He is voiced by a white guy doing the most inappropriate and offensive fake Jamaican accent you can imagine. It's like they took some of the most questionable design decisions of the character and doubled down on them as a joke. Playing with an undub mod is recommended just for this reason alone.

If you're a long-time SMT head and haven't played this game yet, I think it's worth your time. It's not quite on the same level as Nocturne for me, but it's close.

Tried this for an hour or so on a whim. It’s pretty cool—has some fun writing, good art, and the concept is intriguing and charmingly weird.

"So! Gunhouse comes from the insides of the head of my pal Brandon Sheffield, so I feel like I can’t really critique his game honestly. Yep, that’s right chaps: CRONYISM. But I’m going to use it for everyone’s benefit, by using this spot to do a nice little design-heavy interview with Brandon, considering he’s easily accessible to me and that."

Read more: https://everygame.tumblr.com/post/75492471510/gunhouse-playstation-vita-developed-published

Game: What's the most important part of comedy?
Player: I dun-
Game: TIMING!
Player: hehehe ok
Game: What's the most imp-
Player: timing
Game: You! Soulless bastard!
Player: woah, ok buddy
Game: Well if you're so clever, knock knock
Player: Who's there?
Game: THE 4th WALL!
Player: heh yeah ok cool
Game: NO!! YOU SAY "THE 4th WALL WHO?"!!!1!
Player: ... the4thwallwho
Game: FROM THE TOP, ASSHOLE. KNOCK KNOCK!!
Player: ffs man
menu > quit > delete