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This is gonna be a conflicting one.

In 2021, I first saw the trailer for NieR Replicant ver.1.22474487139. I was a huge fan of Automata and had also played a bit of Gestalt before dropping it, so I was no stranger to the series. I wanted to play Replicant but also wanted to play every prior game beforehand. Alongside going back to Gestalt and finally beating that, I also decided to buy both Drakengard and Drakengard 3 since I knew they were connected to the series somehow. Fast forward to 2022, I randomly decide to finally dive into the Drakengard games. I play up until like chapter 3 or 4 I think and drop the game due to a skill issue. What did I think of it? I thought it was shit! Not only did I not like the gameplay, which most people don't ofc, I also just thought the story was super boring up to that point. The story was the main reason you'd be playing the game, so for me to not be into the characters or story at all, I just wasn't motivated to continue playing it. Fast forward to present day, fellow user Lemonstrade eggs me on to play it as a joke. Well I didn't back down and decided to beat it this time. The first mission or two, I immediately thought "yup this is still shit". But then I remembered some of the gameplay mechanics that made the game more tolerable and bada bing, I started to enjoy myself more.

So let's get into the absolute most contentious aspect of the game, the gameplay. The biggest issue I had with it, and it's still its biggest issue now, is it doesn't flow the best due to the camera. It's a fixed camera depending on what way you're facing and the right stick only tilts the screen a bit and goes back in place when you let go of it. If there's an enemy behind you, this can be really clunky feeling as you manually have to face the enemy before you can see them in front of you. I got used to this pretty quickly but this is the only major issue I had with the gameplay tbh. Otherwise, it's just a perfectly fine hack and slash/musou game. The actual gameplay, not including camera issues, is perfectly serviceable I felt. It actually does get satisfying killing hoardes of enemies while the side characters talk about how brutal Caim is. That plus there's combos that can knock enemies down which makes the gameplay more tolerable, there's summonable characters that can just mow down hoardes of enemies like nothing and the magic that changes depending on what weapon you're using. The combat is surprisingly more in depth than you'd think, and that's not even getting into the air combat. I found that more enjoyable from the start tho that can be even more frustrating than the ground combat at points just because how slow it is to aim sometimes. That's only an issue with later encounters and bosses but either way, the combat in this game? Not bad honestly, it's not great ofc but in the end I found it a lot enjoyable than when I played the game initially.

The music is honestly super fitting and also really experimental and out there. A big chunk of the songs sound like looping messes. It kind of sounds shit at first, and look I aint listening to the OST outside of the game, but it really is memorable. Playing this 2 years later, I still remembered all the early game songs. I wouldn't say I actually "like" the ost, except for maybe a couple of the more comprehensible songs, but it's still a good ost since the game is trying to drive you crazy.

Diving right into the story, I'm gonna just say it. I didn't think it was mind-blowing at all or even that amazing. My issue with not caring about the story or the characters still applied to a good chunk of my playtime here. It wasn't until like the last third, and all the endings, where I was actually interested. I really really enjoyed how crazy it got near the end, and I really loved the dark fantasy elements. I just wish more of the game was like that, and that the earlier chapters weren't so boring. But I also think that was the whole point, it was to subvert expectations and make you think it'll just be a boring fantasy game only to surprise you with all that craziness in the endgame. It also wasn't until post ending A, where you got cutscenes with all the side characters. Those were entertaining every once in a while but I just did not care about the cast in this game. Even Caim, who has an iconic design (which may have been caused by a very iconic user on this site) I just didn't like as much as I should've. I know the whole point of him not speaking is for the characters to describe how awful his slaughtering is and for you the player to basically take his role. That's a cool concept but it just made me not care about his character. It's funny how I'm more positive on the overall gameplay than the story, but the peaks of the endgame story cutscenes overshadow everything else at least. I just wish there was more idk. Also, that final boss, holy shit idk how you're supposed to do that without the pause trick or looking up inputs. I had to do both cuz otherwise I would've just not beaten the game lol.

Additionally, I may not really care about the cast in this game, but I can't deny the voice acting is actually surprisingly good. It's a mix of British and American voice actors but it works surprisingly well, especially for a game from 2003. Aroch, specifically when you summon her and she screams "WHERE ARE MY CHILDREN", holy crap is it satisfying. Idk who voices her but that voice actress was cooking.

So yeah, like I said, it's a very conflicting game for me. Usually you see people either loving or hating this one but I just personally think it's a decent little game that does some really unique things. I'm glad to finally have beaten this as a huge NieR fan and I'm glad I did end up enjoying this one overall. Excited to play 3 in the future, tho I also own that physically too and idk if I'm ready for the framerate lol.

6.5/10

This is a game I've had a lot of conflicted feelings on, ever since my playthrough of it over two years ago. Not helping matters is how its become basically inseparable from the heated debate over how it handled LGBT issues, which has resulted in the speaking over and harassment of trans people. But you know, I get it. Not the speaking over and harassing trans people part, please go fuck yourself if you do that, but I get Persona 4's appeal. It's a game about coming terms with truths about yourself that you don't feel like accepting and if you play it as the teenage demographic it's aimed towards, that's a powerful message. So I'm going to be extremely charitable and separate Persona 4 from its politics to see it for what it is: a mechanically dull/pathetically easy RPG with boring procedurally generated dungeon design and a poorly paced story that's as repetitive as those dungeons

"be your true self!!" except if ur LGBTQ

Persona 4 golden was extremely hyped up to me just to be the worst persona game I've ever played, outside of adachi dojima and kanji the characters are all extremely 1 dimensional and barely likeable, as well as blatantly contradictory of themselves, one of the biggest parts of any modern persona game is the social links and the development the characters have through them, yet I can't think of a single one that isn't much worse than anyone from p3 or p5, this shit was so fucking disappointing

This game has given me Stockholm Syndrome every time I bring up how amazing some of the writing is like with Adachi or Kanji I get reminded about moments where characters just become unlikable for 10 minutes straight for the sake of #relatable moments

I do have a major nostalgic attachment to this game. I watched a playthrough of it when I was a kid, and it was probably what got me into JRPGS as a whole, I owe a lot to it.
However, upon revisiting it, there's a lot of issues with it which makes it really hard to recommend to friends. The homophobia in this game is, quite intolerable, and there are transphobic aspects to the story too, although not as prevalent or in your face.
Some of the S.Links feel as though they're a regression of that character, but it's seen as a good thing by the game and it's very strange. It does have highlights though, I really enjoy Dojima and Nanako's respective S.Links, and I like a couple of the party members quite a lot, my only issue being that the story they're in under serves them.
Gameplay-wise, I find the combat generally quite boring and the dungeons not enjoyable to run through at all. It certainly is an improvement upon something like tartarus but I wouldn't exactly say that's a huge achievement.
The overall plot is also pretty good, it's generally interesting and it helps balance the more upbeat feeling of inaba with the murder mystery you're trying to solve. I will also say that Inaba is definitely the comfiest setting out of the nusona games, and I'd love to live in a place like it.

Persona 4 Golden is definitely, in my opinion, the weakest of the 3 new persona games. Persona 3's story and characters are way better, despite the gameplay being weaker, and Persona 5 has a strong style and competent gameplay that clears Persona 4's by a mile. Persona 5 Royal also definitely has the edge story-wise too.

It would be easy to say that Persona 4 Golden's main issues are a product of its time, but even when it came out, the homophobic jokes it features were getting old, especially when Persona 2, which came out in 1999, featured a very respectful portrayal of a gay character, that was never played for laughs.

Whether or not you should play P4G depends on how much this type of thing would bother you. Personally, I would say that the good aspects of the story are worth experiencing in spite of those issues, but I am far from biased.

i was obsessed with it when i was like. 14 years old then I realized it kind of blows but I still like parts of it

it is genuinely the most insanely homophobic and transphobic game ive ever played still though LOL

There's a lot of complaining in this review but I did really enjoy myself playing Persona 4, so hear me out.

But it drags hard. And there are a lot of problems. It took me over a month to beat and there is so much downtime between a lot of story events - just nothing happening, with not much to keep you engaged. I do like how many random events there are with the investigation team where you just go and hang out with them and do stuff but it's still pretty far and few between. There are two whole months where literally nothing happens between story beats.

A lot of people say the characters feel the most like friends out of all the modern Persona games and I do absolutely adore the cast and the little inside jokes and interactions they have, but a lot of it is dragged down so much because of the unbelievable amount of misogyny and homophobia and transphobia (no I'm not talking about Naoto) that is so pervasive in Persona 4. It's hard to empathise with Yosuke when a lot of cute moments are interrupted with objectifying women for no reason or calling Kanji gay - it's insane how literally scared of gay people he is like all the time. Teddie's character arc is undermined by how his entire bit is just being a womanizer. It's even more frustrating that the protagonist joins in on all this and you don't get much choice in joining in on some new pea-brained scheme to spy on the girls in the group, you just have to go along with it. I wanted to close the game so many times in scenes like the bathhouse or the inn (not to mention how Hanako's character is just the punchline of countless fat jokes and Kashiwagi is the opposite end of the spectrum and a one-dimensional bitter 'slut' stereotype) because these ENTIRE sequences are so uncomfortable and cringeworthy to sit through. What really struck a chord with me the most was the crossdressing pageant. It's not nice to be playing a videogame as a trans woman and suddenly get hit over the head with the most outright bigoted transmisogynistic attack on trans women that the game expects you to be giggling at, making your existence into the punchline to a joke. Persona 4 is rife with terrible, creepy, dehumanizing jokes that sexualise and objectify women and it made me deeply uncomfortable throughout my playthrough.

That's only one part of what I think really cheapens the experience of Persona 4. This is a lot less of a rant than the previous paragraph but the dungeons are just boring. It feels like you're perpetually grinding. I changed the XP gain in the custom difficulty settings to more because I found myself so ridiculously underleveled in the first few dungeons despite fighting literally every enemy I spotted on the way to the stairs. Trudging through the same hallways and identical chest rooms is an almost joyless endeavour after you've used up your 20 minutes of excitement over a new environment - but the music is fantastic. Heaven is definitely my favourite of the bunch.

The last of my really big problems I think is the buildup to the killer. It came out of nowhere even though I was already spoiled a while before I started the game. Not in a "oh wow I'm so shocked and surprised" kind of way but more in a "what?" kind of way. They just became evil and started calling women worthless bitches. There was literally no reason to suspect them other than the way the game basically tells you who to choose when you're outside with Naoto. Really had zero emotional impact because they just spontaneously became evil. Didn't even do much killing if you've also played the game and know all the details of the story. Persona 4 just kind of throws villains at the wall to see what sticks and ends up with God. None of them are really an effective foil or anything to the MC (which I will take this opportunity to say right now is given about as much personality as a wet sock).

All this complaining does make me sound really miserable and you expect me to give it a super low rating. But I really enjoyed this game. The misogyny is really hard to ignore. Flaws and all, Persona 4 is heartfelt and you grow very close to the cast and all your social links. Battles are actually very fun and I enjoyed min-maxing my personae. I would recommend you play it rather than not - but go in expecting it to be a bit of a drag sometimes, and to be more than just insensitive to a number of minority groups. Overall I still really liked this game and it was fun. I thoroughly enjoyed myself more than not.

Pretty goddamn good.
Decent 8

This review contains spoilers

This game was one of the biggest disappointments in my gaming life.

With Bloodborne being my uncontested favourite game of all time for many years, I was fully prepared for Elden Ring to dethrone it.

Let's start with the positives; the character creator is fantastic, one of the best i've seen in a video game to date - sure, the options you have aren't too extensive, but the sliders really carry the bulk. I am someone who loves getting immersed with my character. I managed to create a basic identical likeness to myself for my first character, with alot of time spent tweaking it, and it was really fun to do so. It's very cool to be able to achieve something like that. I also used the character creator to make an Orc character and Tauren (World of Warcraft inspired obviously). The fact these things are even possible is a testament to it. Obviously the other Souls games have all had these sliders, but there's something about them that always gives them this uncanny look that just never looks right from all angles? Here they really managed to nail it though.

No shock to anyone, moment to moment combat is fantastic here. We're dealing with a FromSoft game, of course it feels that way - weapons really have some nice fucking weight to them, and the sound design is immersive and well executed. This extends to the major boss fights of the game, at least those I managed to complete! The last boss I defeated was the giant twat with two swords, don't remember his name. (Starscourge Radahn, that was it). Most of them are fun fights that are well presented and satisfying to defeat (especially the first Legacy Dungeon, that was fantastic, long live Godrick).

Unfortunately for me, thats where the praises from me come to an end I think. FromSoft made the ambitious yet unfortunately foolish decision to make this game an open world and it definitely takes away - not because its not possible, but because they were too lazy to see it through.

When you start your adventure you will feel like a kid again - walking out into that vast open world just spoiled for choice and unable to decide where to go first. It feels absolutely fantastic - I was certain this game was going to be my favourite game of all time. Unfortunately, this quickly diminishes by even the second area of the first zone of the game, when you start to realise that every single cave or dungeon is a copy of another with the same enemies and the same bosses - either a boss you already fought x2 with trash balancing and you get ganked, or a regular enemy with its health scaled up higher. It's lazy, par of the course, and ultimately just immersion breaking. It's trash for any game developer and unfortunately FromSoft does not get a pass from this.

I have seen many people make the argument that you can just ignore these and do the main story content, but I disagree - the whole SPECTACLE of a FromSoft game is the joy of discovery, exploring and finding what is around every single corner, feeling it all immaculately hand-crafted. With this being an open world game, that feeling is completely hit or miss. When it's done right it's done fantastically, and when it's done lazily it's just run of the mill, which is unfortunately more often than not. If I am skipping everything I pass because it's generic trash just to get to the good stuff, that to me is not a Game of the Year. The joy of these games for me is doing everything it has to offer, and everything it has to offer is not always fun.

Another major gripe I have with this game and ultimately what brought me to my conclusion to just stop playing altogether, was the terrible balancing. I understand this is a controversial topic, being that yes, the game is entirely completable naked with a caveman club if you want to do it that way and if you're skilled enough to - that's fucking dope, well played to those who have done it. But having completed DS3 and Bloodborne, I know what fair and enjoyable difficulty is meant to feel like. Toward what I presume is the second half of the game, FromSoft realised they had gone way too big with their scope and noticed that stats start diminishing in their usefulness. So what did they do? Go back and tweak things? Maybe adjust the scaling caps? Nah. Fuck that, let's just have everything deal so much damage that even if you're fully stacked on Vitality you die in one hit.

Sure, its a skill issue, I have no trouble admitting that - there are some bosses in Bloodborne I never defeated solo because I am not good enough at the game, and that's fine for me. What the problem is here is that it feels cheap - things hit you with poor telegraphing or you don't even get a chance to heal from a mistake because you were literally oneshot, but it's not even uncommon - toward the back end of this game it's every fight and just regular moves that they spam, not even big notable moves like Ludwig's Moonlight Greatsword blast.

I have heard that magic is more fun in this game than in others, and at some point I hope to revisit and play this game fresh with a mage build instead of my usual fighter melee build, but honestly no matter how many times I respecced every melee build just felt samey. The magic builds would have to be fantastically different to get my attention. I wanted to love this game, I really did - it was good enough to take over 70 hours of my life but unfortunately no longer.

persona 3 itself is amazing but im just wondering why portable needed to be a point and click when there was other games on the psp such as crisis core or ghost of sparta, that do not make sacrifices like that compared to the others of their respective series