140 Reviews liked by danoxmas


The GOAT of racing games, few are as exhilarating as this beast right here

while it may not have quite the same feel as burnout 3 (although few games do tbf) revenge is still a brilliantly fun racer. everything just feels a little less satisfying, though. i dont know how you make takedowns, one of the funnest mechanics in videogame history, so unsatisfying to get but this game finds a way. i think it might have the best crash mode of the bunch. adds some bells and whistles to progression such as ratings that are just not very fun to deal with. the sense of speed is still fantastic, though. also i clipped through the floor a few times which was very frustrating.

If you put microtransactions in this you’d make a trillion dollars. Digital candy for evil kids.

I have given up on another Burnout game would ever be this perfect
you could do anything in crash mode to entertain yourself and friends could pass the controller around.
You can talk about Paradise being the pinnacle.
I seriously dispute that notion after this we have gotten maybe 2 decent EA racing games
This is my 360 memory ripping music to my hard drive and zoning out in road rage mode

Was fun for a bit, but gets old fast.

Also I cannot be the only one who has had to do a double take on the villians right?

Katamari games are meant to be played with dual analog control. The controls don't work well.

Quite possibly the N64 game that has aged the most graceful. Iconic phrases, levels and characters that ooze charm and coolness (Seriously James McCloud in shades at the end of the game is the hardest shit ever.) Endless replay value.

Having played a bunch of games with sections that tried to ape Star Fox's gameplay I was convinced I wouldn't enjoy the game much, turns out the gummy ships just suck ass!

Forever replayable in my mind. I love it despite (and perhaps because of) its cheesy, compressed-to-hell voice lines, its obtuse mission parameters (The game released when I was five - some of the optional objectives might as well have been incomprehensible rituals), and its dated look. It surpasses all of these shortcomings, and manages to be an extremely fun arcade "on-rails" shooter, the likes of which have yet to be conquered, even by its own sequels. I yearn for the day that a modern-day SF64 equivalent will release, and I eagerly await a few potential contenders out there in the indie world that are soon to be released in full.

It's always just sitting there. In your Steam library. Watching. Waiting. It's 3am. Why not learn about HDR in the Source engine?

Stealth in complete darkness is neat, pacing is great and music is good, but the excessive reliance on scripted events and the terrible AI weigh it down.

Has some significant problems. The game looks really greasy/oily and the AI is pretty dumb. They'll just stand there when you're behind a box and have already been spotted. The FPS combat feels stiff. You can't look behind cover or zoom in with a scope on any gun. This wouldn't be a huge deal if combat were optional (as a last resort if stealth fails), but sometimes it's required. The health system definitely feels tailored for stealth over shooting (you die very quickly), but you're still forced to do scripted shooting segments. The lack of a manual save option is irritating and reeks of consolitis.