5 reviews liked by elokuvia


This is a good ass game and deserved GOTY but i feel like people are way too forgiving for some of the bullshit this game pulls.
Act 3 is ass, no nice way of putting it
Larian fundamentally doesn't understand that combat gets less frequent as you level in 5E cause characters scale way too hard and 5E is a flaud system, but for some reason Act 3 has more combat than any other part of the game, which just gets BORING since combat is piss easy once you get there. I played the game on tactician on release without using any outside source for information, and late game was still a walk in the park.
Characterization and storylines get way messier in act 3 too, which is more noticeable because you're probably getting bored of combat too. It just feels lazy compared to the AMAZING first two acts.
I will not complain about balancing, cause i genuinely think the game is more fun because of all the bullshit you can pull.
As a last complain, playing the game on day 1 was hell, a lot of buggy shit happened to me on my first playthrough, which is just being unlucky, but happened consistently enough that i can't help but say it.
In the end, BG3 is great, it definetely has its issues, but it doesn't mean the game isn't worth celebrating.
Still, i think it's way too overhyped.

Genshin if it had worse character designs but was more fun

This game is more fun than it has any right to be.

As someone who has no interest in the building mechanics of the game, Zero Build was a godsend. I entered very recently (and so my experience is limited to Chapter 5: Season 1), and I am a player who only plays for fun and with friends. That being said, there is nothing more satisfying than getting a Victory Royale with your friends and then popping an emote in the post-game screen.

The developers update it often, and it has rotating seasonal weapons/mechanics so that gameplay doesn't feel boring. The gunplay and gameplay is satisfying but feels a little bit less polished than something like Overwatch (this becomes very apparent in its sound design).

Main complaints:
- There's some overpowered weapons/mechanics that make the game unfun.
- Too many bots even in unranked lobbies.
- UEFN/Creative mode is littered with clickbait maps and trash.
- Most cosmetics are locked behind item shop roulette/battle pass (battle pass is less predatory than other games, but I'm not sure if this is worth much).

One thing I find really fascinating about the world of shōjo products is how, despite being conceived within the heteronormative framework of Japanese publishing practices, many artworks have managed to overturn gender dynamics by using them from an alternative angle, including queer and feminist perspectives and opening up to crucial social and psychological issues.
In my limited experience with these products, I find that to be the case of groundbreaking artworks like Revolutionary Girl Utena in which there is a brave and powerful reinterpretation of gender stereotypes from a strongly female-oriented emancipatory point of view, but also, in the more narrow and formulaic sphere of maho-shojo products, of things like the Puella Magi Madoka Magica series, in which the tenuous themes of classic coming-of-age stories take the form of the darker nightmares, fears, and social pressures of reaching adulthood.
I find that Life After Magic has managed to perfectly embrace all that can be inspiringly revolutionary about this history of shōjo emancipation and to translate it into an adorable, very sentimentally mature game with a modern and inclusive look at gender identities and the difficulty of growing up, reinventing ourselves in a world that seems less and less conceived to our own needs.
It is an extremely clever game, brought to life with great enthusiasm and a rare sense of empathy, masterfully written and with a generous amount of content and possible endings that I don't think you really find frequently in free games.

I couldn't find the last i point in the plane game for like 10 years