Bio
video games
particularly point-and-click adventures, tiny games I find around, horror and spooky stuff, indie gems, weird crap made with passion, cult classics from the past and anything my pc can run without exploding
Personal Ratings
1★
5★

Badges


Gamer

Played 250+ games

Pinged

Mentioned by another user

Loved

Gained 100+ total review likes

Donor

Liked 50+ reviews / lists

Popular

Gained 15+ followers

Shreked

Found the secret ogre page

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Become mutual friends with at least 3 others

2 Years of Service

Being part of the Backloggd community for 2 years

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Celeste
Celeste
Silent Hill 2
Silent Hill 2
Metal Gear Solid 2: Sons of Liberty - HD Edition
Metal Gear Solid 2: Sons of Liberty - HD Edition
Machinarium
Machinarium
Undertale
Undertale

278

Total Games Played

013

Played in 2024

142

Games Backloggd


Recently Played See More

Wario Land II
Wario Land II

Apr 07

Neotrogla
Neotrogla

Apr 06

Stowaway

Apr 06

Gincana
Gincana

Apr 06

Otogirisou
Otogirisou

Apr 01

Recently Reviewed See More

In this game I think I came across one of the most interesting and powerful ways to portray trauma through a personal and autobiographical lens using video game language.
There is something so overwhelming and deeply moving about finding one's agency intertwined with a personal story that I think is impossible to replicate in other mediums, and this game I think makes masterful work of it.
It's a sharp, difficult and painful story told with great courage, sincerity and insight, and I think it's really something precious.
One thing that particularly struck me is that this game was supported with funds dedicated specifically to work that deals with queer themes: I always feel really admired by how video games are becoming a safe space for transgender people and other marginalized categories because it makes me think about how important it is today to use interactivity to bring forward issues of identity, and I think it's very healthy and important to be able to have these complex experiences of engaging with other subjectivities.

It's really not for me, but it's surely great.

There are really a lot of things that impressed me about Papers, Please especially from the perspective of game design: it clearly is a rather unique game in terms of structure and progression, and because of that I think that it had to build its own learning curve, inserting additional mechanics and elements of complexity time after time in a way that came out to be extremely anxiety-inducing as much as actually genuine and interesting.
Papers, Please is also and above all a story of choices, priorities, freedom, and bureaucracy, and it is a story that manages to unfold itself crystal clear in front of the player by confronting him or her with increasingly complex situations: how willing are you to put your job position at risk to do what is right? Is it right to take bribes and put others' lives at risk if there is a shortage of money at home and a sick child? Are you willing to put your family's survival in front of your own life?
I really loved everything about this game, I think it represents a way of understanding the simulative potential of video gaming in a very original and not at all trivial way, showing how even behind a tedious and repetitive mundane job passes a universe of situations and complexities, incredible people, hopes and frustrations.