A Postal game made by Eastern European devs that doesn't suck? Sign me up!

This game will remain abandoned for me until i find a way to dodge all the chaingunners and archviles from plutonia

this game has horror elements and i recommend playing it

the only laughable part is the physics; the bodies fly everywhere whenever you kill them in slow motion and the crossbow weapon can pin your enemies at the wall, giving them an elongated neck

A somewhat obscure Source Engine game that I occasionally play sometimes (mostly with bots). It's basically like TTT or Among Us in some ways but in a steampunk theme. Not worth buying because there aren't any servers for it (unless you check the servers tab and use "The Ship" dialogue in the Steam menu.) But, even if you buy it you're entitled to get a free gift copy of the game that you can give to anyone else, though I doubt anyone else would be interested in playing this game more than once or twice times.

why is this considered one of the big three build games when you have redneck rampage that could easily replace it

killed the earthworm jim franchise

completed this game after dying SO. MANY. FUCKING. times that i had to enable God Mode for the remainder of my game. Fuck you Randy

one of the last good games of nba before 2k ruined it for that digital currency stuff

Great storyline and setting but damn the combat is just horrible and you have so many choices for plasmids and i doubt it youre gonna have them all with slots in the end of the game

https://steamcommunity.com/id/fluddsskark/recommended/434050/

OVERVIEW
Duke Nukem 3D, one of the most influential games of all time. This game has put a mark in every video game since then, for it's level of interactivity something present in almost all games, and this game representing the height for all 2.5D-based games with the phenomenal BUILD by Ken Silverman. It's essentially a must-play if you want to get into the boomer shooters.

GAMEPLAY
The gameplay is formulaic for it's time, but the level of detail in these games and interactivity had made this game very remarkable, people have said that Quake and Duke Nukem 3D had paved the way for Half-Life and Unreal, which is certainly true, and it also applies outside of FPS games. Though Duke Nukem 3D had kept some of the weaker points of older 2.5D games, with one being the key cards to progress to another area. Duke Nukem 3D had the first and the third episode as city levels, something that was not that common in 2.5D games. But it also had it's fair share of a space episode, with Lunar Apocalypse being more reminiscent of the earlier 2.5D games that had the same setting. Weapons that are also formulaic but with some interesting ones like the Shrink-Ray, the Freezethrower and the Devastator, a mini-nuke gun that I personally compare it as a discount BFG-9000. 3D Realms later unveiled the Plutonium expansion, that upgraded the game from 1.3 to 1.4. People now know Plutonium as the Atomic Edition, 1.5. This expansion/update added a whole new episode, 'The Birth', some new enemies and a new weapon that would expand enemies instead of shrinking them. Lastly, the 20th Anniversary adds another episode, but there's a twist. All maps of are based on a real life location in the world, giving it the 'World Tour' name. New enemy and an addition of a Flamethrower had made this an interesting episode, including the fact that some of the original developers from 1996 had worked on this.

MY EXPECTATIONS
This version of the game is not very good compared to the one that 3D Realms released a while ago that was pulled out of the store shelves. It was called 'The Megaton Edition' and it had the expansions that were released circa 1997 (that excludes The Birth, as it was an official expansion and an update), and an emulated MS-DOS port, I would've personally liked that because I had already completed the Atomic Edition via MS-DOS, and I'm a purist in terms of playing boomer shooters. I wished that this game had the option to pick between Roland SC-55/88 and OPL-derivative music. The soundfont present in 20th Anniversary sounds a bit off. It feels like a soundcard trying to imitate a Roland but some of the sounds there just don't feel right. Gravis would've been interesting, but I highly doubt anyone is going to use that.

FUTURE
As for the future of this game and franchise, it certainly looks bleak. Ever since the IP had been taken from the old 3D Realms after the dissolution of the company, they haven't done a lot for this game. A lot of people are wishing that the IP was given to the Danish 3D Realms, which has nothing to do with the OG 3DR except for the namesake. While there's a small window for hope, a lot of drama ensues within the former leading developers of the game, with some tirades. If there isn't another Duke Nukem, then certainly the 3rd one had been the most legendary one, and it will be remembered for a long time.