gabrielcrem
2010
2022
2016
Firewatch's moments of tense situations were really compelling and the few freak-outs captured that dread everyone knows. The ambience of walking from the watchtower to wherever was super nice, too. My games frame rate and animations made me surprisingly motion sick, and I struggle a lot with directions - but those issues are probably more on me.
2023
2019
I really loved this DLC - I might argue that I preferred it to the base game. I'm not sure what it is, but the concept of creativity with restrictions really appeals to me and Happy Home Paradise thrives under that logic. I have fond memories making countless beautiful and unique house interiors. This expansion also distracted me a lot in the midst of my lowest low, so that probably attributes my fondness towards it.
As someone who started GTA Online well after its launch, this game was a confusing mess - but I saw the potential it had if i just gave it time and effort. Eventually I had a good grasp of the amount of content thanks to friends who played it with me, but that doesn't fix the fact that GTAO has a serious issue with how it presents the player with content. The content itself is of high quality for the most part, with engaging heists and compelling fan service, and the premise of playing GTA with friends is enough of a selling point.
2020
I know, it's a silly game to review - but this game was shockingly special. When quarantine restrictions were starting to lift in Australia, people were allowed to exercise / interact with one other person outside, and my friend and I would play this game a lot. It's ridiculously simple, but it's charming and works well. I'll always cherish it in a funny way.
2010
Red Dead Redemption is a game I would always lie about having played and preferring to it's sequel, so when I was very relieved when I finally got the chance to play it and DID prefer it to RDR2. For its time, Red Dead Redemption was truly something special, and I believe it's morally grey philosophies stand as some of the best the gaming industry has ever had.
2015
For someone who (at the time) was exclusively playing on the Wii U, Splatoon was such a contrast to anything else I had played on it. This blend between Nintendo's style and creativity and a third person shooter is phenomenal. When disregarding the other two 'slightly' better successors, the campaign is unique and an interesting mode to play when you get bored. I usually don't advocate for live service products, but I do genuinely think Splatoon could have benefited from more post-launch content to add to its potential.
2018
2020
2023
Written 13/1/23
The Finals is such a hit or miss game. The gameplay feels so smooth and the core mechanics have so much potential, but a severe lack of content outside of a few modes make it get very repetitive after a short amount of time. The weapons and items feel really good to use, but the UI is frankly terrible. Some may call this nit-picky, but the use of AI for the voices is a disservice to the games industry and makes me concerned for the future.
The Finals is such a hit or miss game. The gameplay feels so smooth and the core mechanics have so much potential, but a severe lack of content outside of a few modes make it get very repetitive after a short amount of time. The weapons and items feel really good to use, but the UI is frankly terrible. Some may call this nit-picky, but the use of AI for the voices is a disservice to the games industry and makes me concerned for the future.