42 Reviews liked by gamermed


If there is one GTA game you should play for the story it'd be this one.
Niko feels believable as a character and the remaining cast bounces off him really well.
It's also very fun to watch him be shot off a windshield after crashing.

Best GTA game in terms of story and mechanics

O GTA e o protagonista mais SUBESTIMADOS de toda a franquia.

Uma galera que curte a série GTA não se apega muito por este game e eu consigo compreender totalmente o motivo:

A história de GTA IV é a mais séria e profunda de toda a franquia. Além disto, "Liberty City" tem uma atmosfera totalmente diferente. GTA IV é denso, pesado e real, mostrando os efeitos colaterais e traumas de uma pessoa que participou de uma guerra.

Sua jogabilidade também é a MAIS REAL de todos os GTAs (Sim, mais real que o GTA V, em questão de JOGABILIDADE). A direção dos carros é SUPER REAL, o mesmo acontece com o sistema de tiro do jogo. Uma física surpreendente até mesmo pros dias de hoje.

Niko Bellic também é um dos protagonistas mais bem desenvolvidos da série (FACILMENTE carismático com sua ironia).

O desenvolvimento da história é ótimo (As escolhas feitas durante a gameplay são ótimas e abrilhatam o game).

O "único" contra do jogo e seu maior problema é a falta de otimização (Eu lembro de zerar ele no Xbox 360 e NOSSA, era muito bug de textura, principalmente ao acelerar muito com o carro, a cidade simplesmente não renderizava). Teve algumas boas vezes que o jogo simplesmente engasgou.

Niko!! Let's Go Bowlling!!

PRÓS:
- História e protagonistas MUITO BONS.
- A física do game.

CONTRAS:
- Alguns problemas de perfomance.

Pretty good bowling simulator!

Começou muito bem e depois se tornou impossívelmente pay to win

Habbo

2000

Best Watch Dogs game, for me personally miles ahead of GTA and way more fun. Loved all the characters and the story to take down surveillance companies, plenty of fun!

Story is fine, combat is fine, graphics are fine, an overall mid game.

Never played it but the porn is pretty good.

A creeper blew up my home fuck this game lol, Im gonna to taco bell need some tacos

Just counting the days when I suddenly crave Minecraft and I play it non-stop for 2 weeks, only to drop it for half a year. This cycle will follow me til I die.

Not as good as the first game but shooting cars with machine guns is cathartic as hell.

What makes a game "retro"? Some people consider it's time, but that would mean that The Last of Us is retro, and that's just silly. No no, to me it all boils down to design and technology. Basically, if you release this game as is today, would anyone notice its age? And in DKCR's case, it screams "I AM A WII GAME!"

I've played it on Dolphin and mapped the waggle to a simple button press, but even then it never feels truly gracious. There is a strange weight and momentum to your rolling, doing a roll jump constantly overshoots my target. Bouncing off of enemy heads also never ever felt comfortable to me, in every 2D platformer I can think of, you just hold the button, but here you have to press it right before you hit the enemy. I never liked to control DK very much, even in the SNES - I always spend most of my time with Diddy, but here it's not an option, and I consider that a downgrade.

But even beyond the unnecessary motion controls, this game's level design has a lot of stop-and-go. You blow on shit, pound on crap, wait for the auto-scroller, wait for the moving platform, the further I got into the game, the worse the flow got. I don't recall the last game that lost as much steam as DKCR did for me.

Difficulty felt overtuned too, it's like Retro heard that DKC had a reputation for being a bit challenging, and felt like they had something to prove. Countless design choices and enemy placements that only felt were there to make things harder for no reason, and without any elegance, the SNES games were never this brutal. The game is also extremely stingy with the Diddy barrels.

And sheesh, I almost forgot to talk about the bosses... I consider the whole 2D platformer genre to be pretty mediocre about bosses, but DKCR fails to even hit that low bar. This is probably the worst collection of bosses I've ever faced in a platformer; they're boring, irritating, just waste your time a lot, or all of the above. There was only ONE boss that I actually enjoyed, that being the minecart boss.

I'm saying a lot of negative things, but I did do 100%, collecting every KONG letter, and beating all the secret levels, so I did enjoy the game. But it feels off. Not sure why include the puzzle pieces if they don't do anything though?

And I may think the game is a bit dated mechanically and design-wise, but presentation-wise, this is absolutely timeless. Visuals are very good (it looks particularly fantastic upscaled in 1080p) and take full advantage of being a 3D game, with tons of dynamic stuff happening during the levels, and the sound design is also very appealing. Definitely one of the best-looking games of that generation.

I thought this game would be funny bad but it's actually just the most offensively boring game ever. The combat is bad, the levels are bad, the story is bad, the pistols are infamously broken, the camera is even worse, nothing is good. The enemies and bosses are completely braindead, but they have the biggest health bars so the fights are just extremely boring. The only single good thing about this game is Dante's design, it's pretty cool. But even Dante in this game is boring as a character. I was begging for it to end the whole way through, I'm just glad this game is short.