It still boggles my mind that this collection was deemed passable by Rockstar, that they allowed this bastardisation of some of their greatest games to just release, and on top of that discontinue the original versions, removing them from digital storefronts.
What makes this all so frustrating especially, is that these three games were, and still are in desperate need of a remaster, one that doesn't completely ruin the visuals, restores the original radio music (you're seriously telling me that a billion dollar corporation couldn't pay a few licencing fees), and adds several much-needed quality of life features. This isn't it, unfortunately, but so much of what could've been is just staring you in the face, and it's ball-bustingly agonising.
Laughably, the recently released mobile versions of these games seem to be better than the actual console and PC versions, with lighting more akin to the original games, which really shows where their priority was.
I hope to god they keep updating this remaster, now that the mobile version is out, bring all of the fixes from that platform over to PC and console, so we can at least have a semi-decent remaster of these three masterpieces of their time, but something tells me they aren't going to even bother trying to fix this AI-generated trainwreck.

Valve just casually releasing two of the best games of all time, and a cliffhanger that's still irritating people to this day, all in one package on the same day is the biggest power move the games industry has ever seen.

On April 16th Pocket Shrek will be closing down it's servers...

An officially licenced game in-which the funny Goat Simulator goat can sing Buddy Holly, what's not to love?

Took a break from the game for the last three seasons, nothing was interesting me and I felt burnt-out, but man this season just does it for me so far, and I really like the new Lego mode too. Everything's just so fresh, and we finally have SOLID SNAKE AND PETER GRIFFIN, WHAAATTTT!?

The new UI kinda fuckin blows, though.

As a young kid, I had an almost unhealthy love for this game, I'd talk to Angela like it was a chatbot, and at the time the conversations we'd have felt kinda real and authentic.
Years later, THOSE rumors happened (you know the ones) and as a result, the chat feature was removed, rendering it as just another Talking Friends app, now lost without its main gimmick. What a tragedy.
Going back to older versions of the app after all these years, however... Ehhh? The chatting part of the app is a bit more basic than I remember, Angela hardly acknowledges what you're talking about and isn't all that smart, but as a kid you hardly really pick up on all that. Still, I have plenty of memories of being entertained and sucked into the app's ambience back when I was a kid, back when the world just seemed so much larger.

Pissing on the grave of a defunct company like this should be illegal.

First time playing Mortal Kombat, I'm not a huge fan of this one, mostly due to how unfair and unfun to fight against the AI is. I can see why it was great for its time, but I couldn't imagine why anyone would want to play it today other than out of curiosity.

On the most recent development update, it was announced in a tiny paragraph after showing off the new characters, that development of this game is due to be ceased indefinitely. The story mode, which was advertised in the Indiegogo campaign and was part of a stretch goal is now scrapped after years of being told it was coming and that development was being done. What a joke.
With the recent clearance and closure of Mane6's merch store, the lengthy wait for the second half of the season pass and lack of updates after the change of publisher, it was pretty obvious something was going on behind the scenes, and it shows. Most likely, this wasn't the fault of the developers, at least I'd like to imagine so, but possibly on the new publisher, Modus, and if so, I wish them the best with their future projects, however as it stands I don't believe I can recommend Them's Fightin' Herds any longer. Due to the development being halted and no doubt that the already small playerbase is going to drastically shrink in the coming months and years, I don't see the game's servers lasting long either.
This is an incredibly disappointing turn of events, as I feel this game had so much potential, so many interesting and fresh ideas for a fighting game, such an interesting cast of characters and world, and in the end it all got cut short before it could reach its true potential.

Snake: He survived by feeding on the blood of his family to quench his thirst. That was how he acquired a taste for blood...

Raiden: So that's why they call him "Vamp"....

Snake: No. "Vamp" isn't for vampire. It's because he's bisexual...

I hardly remember if this version of Club Penguin was any good or not, buuuut I can't bring myself to dislike Club Penguin.

Really not great in its current state. Movement feels horrible, there's no gamemodes that are in a truly playable state or feel fleshed out, it's all a massive work in progress, and I don't know if it'll live up to its potential when there's so many better options for making your own experiences like what S&box offers. Wishing Garry Newman and his team the best on the project, but my hopes for it aren't all too high.

The fact we almost got an officially made, gruesome shooter that features the Rabbids being dismembered is too hilarious for this world.

Not sure why they're charging £55 for this when it's a pretty bog standard 2D Sonic game, with no real identity of its own besides small little bits and pieces.
The game itself is fine, it controls well, looks nice enough and I really like Trip as a character, but it just has nothing over something like Mania which oozes style and personality, whilst Superstars honestly just feels like a new 2D Sonic game and not much else, with a lot of elements ripped straight out of Sonic Triple Trouble on the Gamegear.
The momentum is great, it's pretty much 1:1 with the original games, and the level design can be good... in the first half of the game. While not as bad as in the games developed by Dimps, the level design in the second half takes a nose dive and quickly becomes incredibly frustrating with a lot of questionable choices in how the layouts are approached.
There's a strong focus on 4-player co-op in Superstars and that's great, it could be the main thing carrying and excusing some of the lesser parts of the game, but I guess somebody at Sega decided online co-op would make too much sense for this game and threw it in the trash. Why? Why did they take the most defining element of the game, the thing they keep highlighting in the promotional material and relegate it to local only in a post-covid world? What was going through their mind when they made that decision? I'm just baffled by it.
With that said, probably the most disappointing aspect of the game would be the music. Some of it is genuinely nice to the ears but isn't all that memorable, and then there's the songs that sound as if they're ripped straight out of Sonic 4, that awful sound font and all. It isn't a great soundtrack, and that's probably the biggest sin you can commit in a Sonic The Hedgehog game.

Sonic Superstars can be easily described in one sentence and I mean this in the nicest of ways; This is the New Super Mario Bros of the Sonic franchise.