Hejin
Bio
Retro game collector, primarily Gen 5/6/7, but play new stuff too.
Backlog = Stuff i own physically
Played = Something i've either beaten or played a fair amount.
Retro game collector, primarily Gen 5/6/7, but play new stuff too.
Backlog = Stuff i own physically
Played = Something i've either beaten or played a fair amount.
Badges
Adored
Gained 300+ total review likes
Well Written
Gained 10+ likes on a single review
Popular
Gained 15+ followers
Pinged
Mentioned by another user
Loved
Gained 100+ total review likes
2 Years of Service
Being part of the Backloggd community for 2 years
Donor
Liked 50+ reviews / lists
Best Friends
Become mutual friends with at least 3 others
Gone Gold
Received 5+ likes on a review while featured on the front page
Noticed
Gained 3+ followers
Roadtrip
Voted for at least 3 features on the roadmap
Liked
Gained 10+ total review likes
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
725
Total Games Played
000
Played in 2024
1635
Games Backloggd
Recently Reviewed See More
The XP changes sure were a jump scare. I log in and look at the season end date, and see it's a week to go, and i'm suddenly aware that i still have pages of battle pass to get (not the shiny styles, who cares).
It's a really stupid decision to reduce the XP gain options for BR in a vain attempt to get people to play the lego modes etc. As all that happens is people find exploits and work arounds, and your modes end up un-played anyway, or even worse; stuffed with bots and people occasionally wiggling their character around.
It's a really stupid decision to reduce the XP gain options for BR in a vain attempt to get people to play the lego modes etc. As all that happens is people find exploits and work arounds, and your modes end up un-played anyway, or even worse; stuffed with bots and people occasionally wiggling their character around.
Musou/Story mode is way too long in this one, we go from like 7 stages per character, to just shy of 20. And given the length of the levels in the DW series, this is far too long. I know you can switch characters, but they have to start at level 1 if you decide to switch mid story.
I also dislike the dueling system, this is more of a personal peeve, and i know some people like the whole risk/reward of it. But i think as an experience it boils down to your opponent blocking and countering while you end up with a draw and your morale goes down anyway. The only practical choices are characters with throw attacks, and there's not too many of those.
I think the story is improved here from 3, the voice acting isn't quite as bad, and having things played out linear, with breaks for narration improves on the mystifying nonsense of the 3rd game's story. However it's still kind of messed up. A pretty standard playthrough of Shu resulted in defeating Wei first, and being greeted with a "Fall of Wu" scenario, and the first battle of this set of levels was a battle against Wei at Fan Castle, all the while Wu is led by Sun Jian who's supposed to be dead at that point, it's not really that much of a leap ahead in telling the story.
I think visually it's duller than DW3, there's this very brown looking quality to it, everything just feels dusty and dull.
However, if it seems like I'm being overly negative, I actually do like DW4, these are the only criticisms i have, and they're not deal-breakers. The weapon system here is the best in the series, the character designs are much better, there's story modes for the non-three kingdoms characters built in. The OST is really great, with a nice blend of chinese traditional instruments and metal riffs. The challenge level is just shy of DW3's perfection, but it's pretty good regardless, the style of enemy AI is alive and kicking here. There's a fun little addition of character creates and custom bodyguards.
Overall, i rate this just below DW3.
I also dislike the dueling system, this is more of a personal peeve, and i know some people like the whole risk/reward of it. But i think as an experience it boils down to your opponent blocking and countering while you end up with a draw and your morale goes down anyway. The only practical choices are characters with throw attacks, and there's not too many of those.
I think the story is improved here from 3, the voice acting isn't quite as bad, and having things played out linear, with breaks for narration improves on the mystifying nonsense of the 3rd game's story. However it's still kind of messed up. A pretty standard playthrough of Shu resulted in defeating Wei first, and being greeted with a "Fall of Wu" scenario, and the first battle of this set of levels was a battle against Wei at Fan Castle, all the while Wu is led by Sun Jian who's supposed to be dead at that point, it's not really that much of a leap ahead in telling the story.
I think visually it's duller than DW3, there's this very brown looking quality to it, everything just feels dusty and dull.
However, if it seems like I'm being overly negative, I actually do like DW4, these are the only criticisms i have, and they're not deal-breakers. The weapon system here is the best in the series, the character designs are much better, there's story modes for the non-three kingdoms characters built in. The OST is really great, with a nice blend of chinese traditional instruments and metal riffs. The challenge level is just shy of DW3's perfection, but it's pretty good regardless, the style of enemy AI is alive and kicking here. There's a fun little addition of character creates and custom bodyguards.
Overall, i rate this just below DW3.