helenacell
i can easily picture a version of this game i am in love with. i really enjoy toybox games and the general thesis of nour is really nice. but man it just is not executed well at all. there are probably a hundred cool ideas in this that i really like and they go absolutely nowhere. in between every moment where i collapse time because of my big burger or where i get a combo for tapping a jersey kick pattern there is so much flailing around in a way that is not fun or whimsical :(
2006
2003
2001
2005
2022
there’s a lot i love and respect about this game but i just can’t connect with it. i adore what it does with making things intentionally a bit confusing to preserve some magic and i think it does it well. really i can’t figure out why i don’t want to keep playing it, but i don’t. i believe i got about halfway? i do highly recommend it, i’m just not in a place right now where i’m interested in finishing it.
This review contains spoilers
gameplay feels pretty bad but im most curious about the music. the two songs in the title/intro are incredible. the next is a shitty tloz ripoff, and the following is like…a midi of the opening number in a musical? i haven’t checked but i imagine these are from a stock library of some sort. if they were actually composed for the game whoever did it rules. look the music up at the very least.
2006
everything about this game is bizarre and kind of makes me feel concussed. the title screen sequence is surreal and the gameplay feels like a dream i’d have under surgical anesthesia. obviously, the biggest downside is that nothing about this is fun and i can’t stand playing it for more than 10 minutes. if i ignore that, however, this is a sort of beautiful game that was certainly never intended to be and it is a perfect example of what i get most out of these rushed handheld experiences. uneasy by no clear design and genuinely speaks to me.