2005
2005
you can tell it's very well-intentioned but this might honestly be the most boring racing gameplay loop imaginable (especially playing this immediately after its sequel), with the awkward handling not giving it an edge in pure gameplay. thank god it sold unreasonably well so we could get a version that wasn't stuck in hell for 3 years
2021
2008
awkward clunky movement and terrible sprawling map design do their best to try and wring the fun out of such an innovative trick system. career mode goals feel like they were just the first things the designers could think of which leads to a reliance on "hit these 4 things we put at opposite corners of the map" and also about one goal per level that's complete bullshit. A shame they decided to go the BMX XXX route instead of a sequel that could've fixed things, but at least we got Aggressive Inline before they imploded
2002
2009
not quite on the level of grid handling-wise but still almost the peak of late 2000s piss filter racing. more content than all its sequels which is pretty funny. i don't get why the non-sim rallying market was immediately abandoned after 3 outside of what, art of rally?
this also might be the least compatible game i've tried to run on windows 11 ever lmfao why does it not even have an option for fullscreen/windowed anywhere in the settings
this also might be the least compatible game i've tried to run on windows 11 ever lmfao why does it not even have an option for fullscreen/windowed anywhere in the settings
2018
2003
a genuine hidden gem from the very late ps2 era. considering there was only one game left in japan between the first Maxxed Out Racing published by midas in 2002 and this in 2007 this improves on almost everything in that first game ten-fold. genuinely pretty (although behind the times for 2007) graphics, a beautiful driving engine, a fun (read: cheesy or twee, no in-between) plot, and more than 4 tracks make this incredible for its original price range despite the relatively short runtime
2007
released in 2007 for ps2 and pc even though this could have run on the ps1, it even has the render distance
kinda novel concept i guess but when half the game is unwinnable because the ai is as fast as you with a head start and all you can do is hold the accelerator and tap right on the analog stick for 4 minutes at a time the premise is irrelevant
kinda novel concept i guess but when half the game is unwinnable because the ai is as fast as you with a head start and all you can do is hold the accelerator and tap right on the analog stick for 4 minutes at a time the premise is irrelevant