2011
2012
2012
it's just a bad rip of trackmania's desert environment made in maybe a few months. i feel too nostalgic for it and its beautifully early-10s Unity aesthetic to give it any lower than a 4 even if it's just bare minimum arcade handling with some ghost time trials
Web version is unfinished and the mobile version is delisted everywhere so even if you want to grind to the ending you can't lol
Web version is unfinished and the mobile version is delisted everywhere so even if you want to grind to the ending you can't lol
2023
2007
2017
2007
2008
unfinished mess but kind of intriguing. you have to take xans to not die but there are barely any on the map so you just have to run around on the brink of death trying to find some. Just like real life. i only managed to pick any up once but didn't even get to see what the collectable looked like... when your meter depletes your aim gets fucked up, but fortunately the AI can't hit a single shot and will just run towards you or "hide" behind a wall with half their torso poking out
the first 2 levels are playable because they're basically fully linear, the third is a maze of identical hallways and fake doors and completely unnecessary time pressure. i'll probably pick it back up if i really feel like hurting myself
the first 2 levels are playable because they're basically fully linear, the third is a maze of identical hallways and fake doors and completely unnecessary time pressure. i'll probably pick it back up if i really feel like hurting myself
unbelievable car list. me and my storia x4 against the world
This was never going to compete with GT (especially coming out after 4) but it's probably the most competent attempt at it on the PS2. i kind of get the idea behind the career progression but it's just lame to play through (especially the car change penalty) and the CPU are so painfully slow. i beat it in like 20 races and those difficulty issues put me off of attempting to unlock everything else after the fact
This was never going to compete with GT (especially coming out after 4) but it's probably the most competent attempt at it on the PS2. i kind of get the idea behind the career progression but it's just lame to play through (especially the car change penalty) and the CPU are so painfully slow. i beat it in like 20 races and those difficulty issues put me off of attempting to unlock everything else after the fact
1997
2000
very very cute-looking. unfortunately i tried for way too long to get past that initial wave of pain points and little frustrations you always get with games in that Q? Entertainment vein and just could not get with it.
feels way too common with SCE projects for people to say "oh it's just a tech demo lol" and that definitely doesn't apply here even with the runtime. it really is impressive not only how much they managed to wrangle out of the console graphically so early into its life, but also in how beautifully overdesigned all of its UI/UX is
feels way too common with SCE projects for people to say "oh it's just a tech demo lol" and that definitely doesn't apply here even with the runtime. it really is impressive not only how much they managed to wrangle out of the console graphically so early into its life, but also in how beautifully overdesigned all of its UI/UX is
2005
Surprisingly playable for data design interactive's standards. same issue as classic british motor racing on the ps2 where it's an obvious backport from the wii and it can't run for shit, but i know you're not going to play this on real hardware so just turn the internal overclock in pcsx2 up. genuinely fun and responsive handling model kneecapped by the lack of bounce when you hit anything and no respawn button. you lose like 10 seconds just fucking around whenever you clip an obstacle. at least the ai is incompetent enough for that not to be a real issue?
i assume this is completely unplayable on wii with the motion controls lol
i assume this is completely unplayable on wii with the motion controls lol