Faithful 3D recreation of Risk of Rain. Pretty impressed.

Simply one of the best strategy RPGs made in the last decade.

It offers a Paper Mario-style quick-time event system for buffing actions in combat that you can opt out of if you want due to its amazing accessibility options.

I have a lot to say about Ikenfell, but it requires more consideration than I can give it right now.

Some of the worst writing ever. The quality-of-life upgrades that allow speeding everything up are amazing and necessary. Combat is enjoyable, as usual.

One of the worst Experience Inc. games.

I've heard the original games are better for various reasons, but these remakes are simply awful. Convoluted and uninteresting.

I've heard the original games are better for various reasons, but these remakes are simply awful. Convoluted and uninteresting.

Premise is terrible, writing is terrible, honestly unbearably stupid. I turned it off after my mom who is younger than me cause all babies get put in a closet dimension where they age to adult hood in a day got killed and I turned into a dragon.

Also I gather you can give birth to children who also age to adulthood in a day that you can then sexualize. Which is some next-level degenerate shit. The fuck is wrong with you people?

This review contains spoilers

I enjoyed this game up until midway through it when you realize there is no good ending and all your efforts are in vain.

Japanese horror stories have historically always been this way. There's some spirit that is angry for some reason, and you can do everything you can think of to soothe the spirit, but it will never be soothed. You can't exorcise it, you can't avenge it, you can't redeem it. It's just some evil entity that will never stop.

I really hate these types of stories, and it's basically true for all Japanese horror.

Game was enjoyable if it weren't for that.

The fact that this was written by 1 guy is criminal.

How can 1 guy be so talented?

I remember renting this game and playing it for hours a day, trying every single combination of options to see what kind of cool events would play out.

Ultimately it's kind of a precursor to modern roguelikes, with a focus on starting from scratch (with benefits unlocked from previous playthroughs) and using information you got from your last playthrough to make different choices.

Removed all the core RPG mechanics, skills don't affect dialogue, intelligence only affects experience gain, dialogue success is a dice roll, charisma increases odds of those dialogue dice rolls. Not a bad game, but a terrible Fallout game.

Story starts to become convoluted and silly. Still enjoyed it a lot.

I don't dislike this game. In fact, I like the presentation, the style, maybe even the characters a little bit. Unfortunately, I can't compel myself to keep playing it.

The card/deck nature of the game is what put me off. I put it on hardmode to ensure it was a bit of a challenge, but after dying to the 2nd boss 5~ times, I noticed one of the major reasons for failing was not getting the cards that would have been immediately useful. At this point, I also noticed one of the things I would have to be doing was min-maxing the character decks for individual encounters. Some cards are just not useful at all in certain encounters. AoE cards in fights where there's not reliably multiple enemies to hit is a major one.

This is unnecessary busy work as far as I'm concerned. One can think of this feature as having to pick and choose your cards carefully, making sure you have a good mix of power and utility in order to ensure success. I don't see it that way at all. I never once felt like I had to sacrifice anything. I felt like there was merely a perfect set of cards for every encounter, and it was extremely easy to choose.

So while I don't dislike the game, I do dislike everything the cards and deck-building contributes. I gave it about 3 hours of my time before giving up. My understanding is this game is quite short, so I could probably have just pushed through it. But... I don't want to.