jackindisguise
2011
This review contains spoilers
I enjoyed this game up until midway through it when you realize there is no good ending and all your efforts are in vain.
Japanese horror stories have historically always been this way. There's some spirit that is angry for some reason, and you can do everything you can think of to soothe the spirit, but it will never be soothed. You can't exorcise it, you can't avenge it, you can't redeem it. It's just some evil entity that will never stop.
I really hate these types of stories, and it's basically true for all Japanese horror.
Game was enjoyable if it weren't for that.
Japanese horror stories have historically always been this way. There's some spirit that is angry for some reason, and you can do everything you can think of to soothe the spirit, but it will never be soothed. You can't exorcise it, you can't avenge it, you can't redeem it. It's just some evil entity that will never stop.
I really hate these types of stories, and it's basically true for all Japanese horror.
Game was enjoyable if it weren't for that.
If you liked West of Loathing, you'll probably like this. If you did not like West of Loathing, you will definitely not like this.
I played Kingdom of Loathing as a kid and I enjoyed the silly writing. Sadly, I really don't think you can make an entire narrative experience around random quirky dialogue with ultimately no connection to anything. It's good for a few hours of fun, but based on the themes and setting, I kind of expect more.
The humor is worth maybe a few hours, the gameplay is worth maybe a few hours, but there's not much of a cohesive experience to be had outside the individual components. Once you've heard the first 10 conversations, just imagine that repeating for the entire runtime of the game. Once you've gone through one combat sequence, you've experienced pretty much all it'll ever be.
I played Kingdom of Loathing as a kid and I enjoyed the silly writing. Sadly, I really don't think you can make an entire narrative experience around random quirky dialogue with ultimately no connection to anything. It's good for a few hours of fun, but based on the themes and setting, I kind of expect more.
The humor is worth maybe a few hours, the gameplay is worth maybe a few hours, but there's not much of a cohesive experience to be had outside the individual components. Once you've heard the first 10 conversations, just imagine that repeating for the entire runtime of the game. Once you've gone through one combat sequence, you've experienced pretty much all it'll ever be.
2015
2015
2015
2014
1992
2010
2009
1995