Bio
Part-time VA, full-time Jerm. Ore wa gamer da.
Personal Ratings
1★
5★

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1 Years of Service

Being part of the Backloggd community for 1 year

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Batman: Arkham City
Batman: Arkham City
Assassin's Creed II
Assassin's Creed II
Control
Control

069

Total Games Played

002

Played in 2024

295

Games Backloggd


Recently Played See More

Singularity
Singularity

Mar 03

Hoa
Hoa

Jan 18

Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order

Dec 27

Portal
Portal

Dec 24

Marvel's Spider-Man 2
Marvel's Spider-Man 2

Oct 25

Recently Reviewed See More

Was going down memory lane and wound up stumbling upon this again. I hadn't played this since I was like 14 or 15, so I thought I'd pick it up for the fuck of it.

This game is very middle-of-the-road. There's nothing very spectacular about it, but that's perfectly fine. Not every game needs to be a masterpiece. That's what makes things like this more fun. I think the game knows it's just okay and it doesn't try to overstay its welcome. It's a very short single-player experience (around 5-6 hours) that tries to piggyback off of the "retrofuturism" trend of the 7th-gen console days with the likes of BioShock, Fallout and Metro. And you can definitely feel the influences of each of those games. What sets this apart though is the whole concept of the TMD. It's a little Half-Life-y in how it works, but I think it does enough to make for some interesting combat encounters. Enemy variation was fine. I don't think any of them really push you to utilize the TMD mechanics as much as you can tell the developers probably wanted you to, but they're fine nonetheless. There's a lot of ideas here that are pretty half-baked, but you can tell they actually TRIED to make something somewhat unique. I respect that. Like the Seeker, the Dethex, the whole shifting from present to past, which I'm sure inspired that one TF2 mission. The makings of a good game are there, just never fully realized. Really, the weakest aspect of this game outside of a few QoL elements (no subtitles or controller support? c'mon) lies in its narrative. You have no real stake in the story. They try to build it up around you like you're integral to everything, but it just doesn't quite hit the mark. It tries to pull a little BioShock/Fallout morality based thing near the end, but again, there are no emotional stakes. The story doesn't really lend itself enough for you to even care about the world and its inhabitants like that to point where a multiple choice desicion should be made. I've spent this entire game trying to stop the bad guy, but for some I'd reason team up with him in the end lmao? Not to mention, some of the time travelling logic doesn't really make a whole lot of sense, but that's neither here nor there. Overall, despite my gripes, I had fun with it. I tend to enjoy "mid" games, so this scratched an itch.

Star Warskiro: Jedi Die Twice was an experience for sure.

As someone who isn't really tapped in to the Star Wars lore like that, I found myself really pleased with how this game stood on its own two feet without relying too much on fan service. The combat felt tight and responsive. Enemy variety was nice. The narrative was pretty predictable but fulfilling, didn't overstay its welcome at all. My only issue was traversal being very hit-or-miss for me. A few slip-n-slides and wall running here and there would've been fine, but the game really shoves these down your throat as a way to spice things up as a half-baked platformer (especially in the later half of the game) but the responsiveness just wasn't all the way there for my playthrough. I swear I died from somehow not catching a wall run or BD not catching a zipline more than I died from actual combat. Decent game though. Wanna see how the sequel improves on things.

A little late to the party, but wow what a short and sweet experience. Thoroughly enjoyed some of the puzzles and the little narrative taking a turn from wacky puzzle game into damn-near survival horror. Remarkable stuff.