Does a couple things particularly well, but I think it's more of a base hit than a home run.

There's a lot that's worth praising - the animation, the attention to the environments, translating the core gameplay fantasy of champions between two different games, creating a Demacia where regular people can live their lives. Perhaps most praiseworthy through - since Riot themselves fuck this up constantly - is recognizing that Demacia is only capable of being an interesting setting if you dig into its fundamental contradictions as a genocidal anti-magic state whose most iconic symbols and heroes have their roots in that magic. My great fear upon first learning that this game was in development was that they would spend too much time on League's most popular boring-ass white bread champions but they've actually done a great job of drawing in characters who haven't traditionally been used to their fullest potential - Sylas is the primary beneficiary, of course (he's the main character after all), but tapping Morgana to play a big role in this story is a great choice as well.

The most important criticism I've got is that the game really assumes you're familiar with the setting. I am, because I'm a sick little freak who plays League of Legends and enjoys it, but I think most League players start and finish engaging with the lore by laughing at the loading screen tips. The Mageseeker kinda introduces its key figures and topics, but if you're coming into this because you watched Arcane (and don't want to pick up LoR or watch 200 Necrit videos) then you have some homework to do if you want the full experience. If you meet those requirements though, the game gives you a lot to chew on with tons of lore tidbits, a decent cast of side characters (despite some painfully on-the-nose dialogue on occasion), and champion cameos that feel consistent with their established histories and personalities.

The good news is failing to "do your homework" with the lore cannot stop you from enjoying the combat, which does a pretty good job of porting Sylas over into a different game - he still likes to linger at medium-ish range before flinging himself at enemies to begin brawling, and having a bunch of enemies to steal spells from allows you to feel like a genius during the fights even if it's a bit silly that they keep sending in enemies who have contradictory elements at the same time. The only thing that gets in the way of the gameplay mid-fight is the wonky lock-on for your chains, which is actually more important when you're not stealing spells. Flinging yourself towards an enemy is your most versatile tool and the game seems to get confused from time to time about which enemy you're actually trying to target (or if you're trying to target anyone at all) and it'll lead to a handful of moments across your time with the game that break your flow. The combat is still well-designed and is by far the best part of the game, but the fact that it feels so basic even at its best meant that I was never seeking out the side missions to extend my time with the game - by the time the game was done, so was I.

I suppose for a bottom line, I should make things clear: I think this is hard to recommend for the vast majority of people out there unless you already have a better than average understanding of League's lore, or if you're willing to donate some extra time so the game can educate you. The combat is good but this really is "a League of Legends story" with the emphasis on "story". Ultimately I'm happy with this, but I'm mostly happy because it means we have an official Riot-approved story that actually cares about giving Sylas the screentime he needs to be an actual character. I've heard dreadful things about some of the other Riot Forge titles and have been apprehensive about even the most well-regarded media set in Runeterra, but I had a decent time with this title and I think it's convinced me to relax and be a little less wary.

Reviewed on Feb 20, 2024


6 Comments


2 months ago

I've been off LoL for like five years, and it sucks I keep getting enticed to try some of these. Probably will finally happen whenever they make Vi playable in one aside from Project L. Fuck Lux.

2 months ago

As a big fan of Runaterra's lore, the fact Riot Forge allowed to make this exploration of Sylas as a character and end the ''Maybe some of the killing maniacs behind the perecution of an entire race of mages aren't that bad!!111'' bullshit that Riot tried to imply for years made it really worth it, sucks other games didn't manage to do the same effect and especially that they already closed down the initiative, it was finished before it even had a chance and the fact it was made at the same time they fired a ton of people made it even more scummy...

2 months ago

@Vee they laid off all the riot forge staff so i dont think thats gonna happen, sorry

2 months ago

@Vee: I can absolutely understand that - I've considered quitting the game multiple times (who hasn't) and every time, the main thing that brings me back is the roster of characters they've built up. I like Vi too but if they made another game with Rell or Renata in it, I could safely stop playing League for good

@DeemonAndGames: I'm already feeling more sane after reading this comment - the framing of Sylas' story up until now was endlessly disappointing and while Morgana got better treatment (Riot would occasionally say "no, she's not evil"), this game provided years of relief indicating that someone gets it. As for Riot Forge themselves, it seems particularly silly to me that Riot shut them down, especially with the surge in interest that came from Arcane (which is getting another season this year). It seems like the perfect opportunity to get people to buy into the universe in the same way that Warhammer Fantasy/40K have tons of fans who have never touched the tabletop games. I suppose that the good news is that the same announcement outlining the closure of Riot Forge also expresses very meager hope that this kind of partnership with indie developers might continue in the future, just in a different form, and I hope they're right about that.

2 months ago

My best guess right now is that they'll still lend their IP and characters to other studios, but won't be the ones publishind and/or pumping money into the projects, or at least not as much, since it seems they shut it down in the first place because of money reasons. As for Sylas, he really felt like one of those characters they thought of the gimmick for LoL before everything else; they wanted a character that could still Ults, and they probably envisioned it as a mage, so it seems they wanted him to be evil or at the very least a very violent anti-hero but at the same time play a big part in the Mage rebellion, and so the result was that whole mess in which they really tried to paint the mages as in the wrong or having part of the fault, which was one of the most poor-taste things about Runaterra's narrative ... I'm glad that despite everything Riot is taking their universe and characters more seriously aside of their golden gooses, even is sometimes it doesn't seem like it, and Mageseeker was a really good step in the right direction.

2 months ago

I've been wanting to play one of these Riot Forge games, but I never feel like they are cheap enough for me to want them. I really wanna play that Nunu one.