5 reviews liked by josiephine


Did you know? It's well documented that first lady Hillary Clinton was an avid player of the Game Boy during her husband's presidency. However, what isn't as well documented is how she loved the handheld system so much that she bought two of them to give to George Bush and Dick Cheney before their inauguration as a symbol of goodwill among the two parties. Bush and Cheney reportedly loved Metroid II in particular so much that the game's plot about the Galactic Federation making up some bullshit about dangerous weapons and sending Samus to SR388 was what inspired the invasion of Iraq in 2003.

One of my favorite games as a kid, but playing it today, the button mashing grappling system is rough. The roster has most of my childhood favorites and each wrestler's theme song, and each wrestler has their own finisher but otherwise the same moves. The royal rumble mode can still be fun today, but overall the best wrestling games are at least a generation later.

30XX

2021

This game offers so much. It is a fantastic tribute to mega man games while becoming it's own awesome thing. There is so much to experience be it with "Mega Man" or "Zero" and not to mention the rogue lite system is so fun.

The original Double Dragon is arguably one of the most historically important beat 'em ups ever made, being an important step in-between titles such as Renegade and Final Fight. The lack of any standard for what constituted a beat 'em up would give the series freedom to experiment, and as such each subsequent release tried something different. Awkward platforming, experience systems or even micro-transactions, The Double Dragon series was often one of change, for better or worse.

However, by the time Super Double Dragon released in 1992, we already had titles such as Final Fight and Streets of Rage solidifying the conventions of the genre; Super Double Dragon by comparison, plays rough even when compared to the NES originals. The game feels slow, hits are at times unresponsive, enemies and bosses move strangely and are very, very dumb often walking straight into your attacks after getting knocked down. You don't even get a in-game story until after you beat the final boss, it all just feels unfinished. Double Dragon 2, which was released in 1988 felt more ambitious than this game, with more varied locations, enemies and cutscenes. It's an improvement over the misstep that was Double Dragon 3 for sure, and the counter system is unique, if clunky in practice. I've played worse, but Super Double Dragon is just sad, and a clear example of just how fast the industry was moving during the early 90s.