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One bad game design decision over the other, with no end in sight. Theres a dumb flip jump that needs a strange input to pull off that sometimes misfires unintentionally leading to lots of deaths. The power-ups are obtained through a strange puzzle-like "match 3" gimmick rather than just being easily obtainable items. In theory, Blinx only has one hit point, but health is done through a rewind mechanic where the game will rewind you right before you get hit, which in a lot of instances, will just have the enemy hit you again anyways due to not having the right resources to deal with it. The game focuses a lot on combat with levels only being clearable once all the enemies are found and defeated, but blinxs movement and moveset are so unsuitable for combat that it makes clearling levels a task of frustration. I wanted to like this game a whole lot as I like the concept and design of blinx, but I can't in good heart say I had a very good time playing much of any of this, even despite the fact that visually the game looks cool, and the music slaps. I heard the "Platinum hits" version of the game has major difficulty tweaks to make the game less frustrating, but that's not the version I own so what I experienced was very not fun