this game is almost perfect if it wasnt for how jank the snake/rock climbing minigame feel. still rocks as an adult

I love ninja kiwi and I love the bloons franchise but god this was such a letdown. the exp grind to unlocking tower upgrades to use in pvp duels is the worst slog ever. ninjakiwi has made minor attempts to fix the issue in the past but this system is a nightmare to deal with as a new player which only makes the already high barrier to entry worse. the love put into this game's appearance and personality is apparent, which makes the glaring issues in this game feel so much worse. the game is rarely updated with anything meaningful, locked behind the speed of which btd 6 gets a new tower or upgrade, which is close to never. all you have to look forward to while playing are patch notes and balance changes which make the game feel stale. luckily, many of the meta issues that arose during its launch month have since been fixed and the variation in loadouts makes the ranked grind much more fun than it was initially, but i can't in good faith recommend it and it's dwindling player base seems to agree with me.

it was fun for a bit before i remember i hate grindy games and then i dropped it

this shit was fun af, but maybe it was just because of the people i played it with. either way, venasaur and alolan ninetales solo.

game smacks. runs can be kinda same-y which is underwhelming for a rogue-like but the art, music, and uniqueness of each character makes up for it. nice to come back to every once in a while.

i dont care how accurate to irl politics this is, i love that blonde idiot teenager and the canon i built up for her in my head

this game makes me want to bash my head into a wall from the writing of its story alone. i could look past the poor release solely because of the hype i had from a fnaf installment with arguably one of the best environments. this game is gorgeous, ray tracing or not. unfortunately, a bright and stylish mall isn't the most terrifying location which really hurts the "horror" aspect of this game. the characters are okay, albeit a little underdeveloped (but also theyre literally animatronics so i guess its fine?), but the travesty lies in vanessa. without going into too many spoilers, the way they utilized this character (or didnt...) is a shame considering her exposition in the vr game. the endings all suck, by the way. fuck this game's writing ong im getting upset thinking about it too hard

fun but was shut down a few years ago. it was region locked to japan and never got an english translation but you could still enjoy collecting all the haikyuu guys and making your own fanfic-ready team

this game is boring to me, sorry. ok with friends, but not really because of the game itself.

this game is ... interesting. i liked it, i think, but ironically it hinders itself in the core gameplay loop before you can enjoy its strengths. it is so unbearably tedious to get every achievement/ending, and the overall story is a very surface level take on the modern influencer and the edgy/reality of the internet. a lot of the dialogue and encounters are incredibly well-written and relatable. the game definitely does its best to reflect the streaming scene as a whole, but it takes too long for me to want to stay invested. i did 100% it, and i do like ame/p-chan/kangel, but i don't know if i could really recommend this game. you are better off watching the endings' cutscenes on youtube, but even then you lose the charm of witnessing the spiral of ame-chan under your control.

double dates are a fun concept except the baggage is so fucking annoying to deal with and not in a fun puzzle type of way

i think my friends and i have started and restarted group playthroughs of this game like 5 times and i've never seen more than maybe the beginning of the game. still fun everytime even if we have to go through that ice area over and over. i'll give it a proper go one day.

everything about playing this game feels so satisfying. does the "health as currency" well