This review contains spoilers

yeah man exactly

honestly this didn't read as a cutesy "baby's first anxiety" metaphor to me i'm not sure what people are talking about. this seemed way more to me like a fond and endeared simplification of the topic from someone with lots of experience, for the sake of making an interactive story out of it.
i do have my own issues with the metaphor. like, i dislike many interpretations of mental illness that characterize it as a separate entity that acts completely separately to you rather than a part of you that cannot exist without the rest of you. however, i think that this is a unique case, because while the "anxiety wolf" type of art has rubbed off on me wrong before, the way the wolf is characterized here as having a history alongside the main character lends credence to the idea that the two are inseparable and that the situation is nobody's fault now. i like that.
moreso than that, i really appreciate the decision to make the wolf the player character. i don't think i've ever seen a take on this metaphor where you are directly asked to put yourself into the shoes of the anxiety monster. it's a really cool subversion of the idea and in my opinion a really effective way to immediately force the player to reassess how they feel about the anxiety in question. like, it's not just for shock or something that you're asked to pick the answers that would scare you the most, to play as your own anxiety, it's specifically so that you'll be in the headspace for the final act, wherein our main characters reconcile and come to understand eachother. i don't see that very often and it was really refreshing.

i think this also happened to align well with my own experience with anxiety. anxiety is not new to me by any means and i'm not just starting out in healing, but i saw a lot of my own experience reflected in this. i thought the second party was the best part. i don't know if it occurs in all playthroughs, but it did in mine. having a chapter where the wolf is the one in the right and using that to illustrate the experience of doing something you know you shouldn't and are afraid to do just to prove the fear wrong was impressive. i genuinely got a little misty-eyed saying "thank you" to the wolf for the first time, because i remembered how it felt to thank my panic disorder for the first time. to just say "that was really unnecessary and painful. but thank you for being so concerned." felt like lifting a weight off of my own chest, and i felt that for our protag, too. maybe my opinion is skewed by this fact, but with the game being so intentionally personal to its player, i'm going to cut myself some slack for it this time.

all in all, i liked it a lot. it reminded me of my own experiences in a way i thought was fun and nice, and used its admittedly common metaphor in a way that i didn't find obnoxious. which is a breath of fresh air. good game

idgaf what anybody says. shadow the hedgehog 2005 get behind me

i like that you're big and destroy things until they collapse or stop moving it's great for the nerves and gut health i think

This review contains spoilers

this game is so good i've bought it on 4 platforms and played it at least like 36 times since i was 10 every time in one sitting because i refuse to put it down and i plan on coming back to it constantly until the day i die. so it is with the deepest love and admiration for this timeless work of art that i say this. wheatley did not need to be moaning for me to have gotten the message that testing feels good. i could have worked that one out myself. wasn't necessary. didn't need to happen.

when i saw that this was found i burst into full on genuine sobbing. worth the wait i am enjoying every minute of this

there's cute original artwork in the instructional paper that comes with this. these things are a staggering 14 US dollars on ebay. not much to say about the game but for 14 dollars you can get a piece of paper with some drawings on it

every day i wake up and think about playing sonic battle again. my friends have to avoid arguing with me over any aspect of the quality of this game because they know that if you told me to my face that you didn't like Sonic Battle (2003) for the Game Boy Advance i would tear your head off like a grape from the stem. so they have to be like "haha yeah that's so true sonic battle is one of the greatest works of art of our generation hahaha... can you untie us now and let us go!!" and the answer is no. the answer is you're going to sit here and talk about sonic battle with me until i say we're done

not great, but introduced me to one of my favorite albums. i at least owe it that much of my gratitude, and also how many walls it caused me to bump into trying to play it while walking

i was absolutely not expecting this to be as engaging, funny, thrilling, and well written as it was. major props, most fun i've had in a while

it's an H game so the H gameplay is H gameplay, but the character creator is so much fun to play with. to me it's like a dress up game and photo maker that comes with an H game as side content honestly

i honest to god love the slippery controls it's like a beast you must tame with patience and care. favorite racing game i've played so far i think ever. very moddable, active multiplayer, super fun to play solo or with friends, great graphics and sound. my only real complaint is that setting up local multiplayer controls can be a bit of a pain. everything aside from that is good