Played repeatedly with cousins throughout the mid 2000s, our go to fighting game after melee.

This game is objectively boring but for a bunch of weeb spergs in their youth it was lots of fun.

Played sporadically with cousins since it came out and blew up in popularity during COVID.

Very fun at first but buggy and you hit a wall relatively quickly in terms of leveling and enemy scaling. And it's so poorly optimized it crashed my laptop a couple of times.

A better, more intense version of Phasmophobia. Played with cousins sporadically since release. We keep coming back for each update.

Probably the best coop game I've ever played outside of the Halo campaigns (which are not explicitly spec'd to that singular purpose anyway). Played with a cousin.

Played and abandoned in one day because my cousin hated it. Started playing this after A Way Out had a game-breaking bug that is simply astonishing for what amounts to a VN with 90% QTE gameplay. But I liked this one, the mechanics are clever, if unrefined.

More or less finished my time with Minecraft around 2014 after an amazing 3 years. It'll probably remain installed in some form on my PC for as long as Windows is around. Probably the single most impactful game of the decade, and the effect on future generations of games remains to be seen.

More or less mastered in late 2019, missing 1-2 achievements. One of the best platformers ever, accompanied by an outstanding soundtrack.

Played with a group of friends in sporadic, intense bursts since release. My first exposure to Paradox games, and have been a happy convert ever since given I had exhausted my love affair with Civilization and other 4X games. The high space opera concept and setting of Stellaris is my favorite of Paradox's catalog, but it easily remains the virtuoso studio's most incomplete and unbalanced game.

Played for around 10-20 hours right after the NA release. A game I was on the hype train for for a while, and the first few hours are wonderful but it falls prey to the same cash grab grind-nightmare that every Korean MMO seems to trip into. One of the most beautiful games of the decade, the most sophisticated character creation engine, the most sublime combat mechanics in an MMO that I've seen until relatively recently in 2021. But MMOs live and die by that daily loop.

Played the Sith Marauder path for quite a while since the release. A wonderful concept from Bioware with regards to tightly integrating MMO world events and a more straightforward dialogue wheel plot (if you love it, you love it). It just got boring midway through the progression (not totally unexpected right after release), but I've seen some videos a decade later that trigger some desire to jump back in eventually. Then again, who knows how long the servers will keep going at this point.

Heh, been online since 2005. I'll won't be done until Jagex says so. Rating reflects RS3.

The best version of Runescape, even though I barely play any iteration anymore. But it ain't over until I can't login to lumby.

You have no idea how cool I felt this was when I first discovered it back in the day.

Fond memories of the naval gameplay, still a perfect melding of Sid Meier's Pirates and the later singleplayer-focused Black Flag mechanics to come some years later. A shame it was taken offline. It crashed my friend's juiced up mac once.