5 reviews liked by lamp_the_sad_1


This bitch of a game forced me to use my ds camera to "take a picture of the color red!!!" during the middle of the night while I was supposed to be asleep for school the next day and when I would take a picture it would make the loudest fucking jarring shutter sound of my life.

Would be 6 stars but Claude isn't a gay option. This man definitely pounds dudes.

This game is pure vibes, i love it a lot. Another amazing example why games made by a single person are the best. The unfiltered creative power... bro. Also humor, this game is very my kind of neurodivergent funny.

Feels a bit silly rating all of the games so high but i can't help it. Hylics made me in love with video games all over again, so I basically owe it my life.
Also it's my profile, i will rate them high bc they are GOOD and they make me FEEL NICE.

To recommend this game is to wish pain upon others, but only a monster could give it a thumbs down. As an interactive memoir of a dying child it will put your feelings to the ultimate test, no matter how tough you think you are. It's by far the hardest game I ever played but I'm glad that I've gotten to know little thumbtack and his family.

I really thought I would like what this game was going for, but when the jank extends from the aesthetics and into the controls and level design, it becomes a problem. The excessive particles on-screen in response to every enemy or obstacle destroyed cause the game to heavily stutter and regularly drop inputs at critical moments; the stuttering is funny when it's happening during a cutscene, but incredibly annoying when it gets you killed for the fifteenth time. There's also an incredibly aggravating glitch in the fifth level (the one with the bike), where during an autoscrolling segment you'll bounce off an invisible wall or something over a pit. This happened to me repeatedly and consistently until it didn't; I have no idea what was different about the one time I made it through. The levels don't feel like they were designed around the moveset or speed of the character, but feel instead like they were only slightly edited so as to just barely allow you through with that character.
Still, I do like the aesthetics and general attitude and idea of the game, there are just many glaring issues in the actual excecution. I hope the developer improves on the ideas here in the sequel; they have shown to be receptive to feedback in the past.