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009

Total Games Played

010

Played in 2024

041

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Atelier Escha & Logy: Alchemists of the Dusk Sky DX
Atelier Escha & Logy: Alchemists of the Dusk Sky DX

Feb 26

Borderlands: Game of the Year Edition
Borderlands: Game of the Year Edition

Feb 03

Tales of Vesperia: Definitive Edition
Tales of Vesperia: Definitive Edition

Jan 30

BioShock Remastered
BioShock Remastered

Jan 29

Fire Emblem Engage
Fire Emblem Engage

Jan 25

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This review contains spoilers

Really loved this game. Escha and Logy's relationship is what made me want to continue the game. They really do bring out the best in each other and, even if it is only implied, they have great romantic chemistry.

Logy being brought out of his shell by Escha and Escha improving in her work ethic was so fun to watch. Their antics are very entertaining and I loved when you could choose between the dialogue options to make a scene more intimate. The character driven focus on the game is easily my favorite part. Unlike Ayesha, the characters conclusion tie into the lore of the Dusk universe a lot more, giving a better idea as to what is going on.

The story was alright, you don't really get a solid narrative until the 9th assignment when you have to investigate the Geosys and Flameu. I do think that it does a great job at building on the foundations that Ayesha set. Just like Ayesha, the world is somber but beautiful.

The crafting is super simple but engaging. I liked it a lot more than the Ayesha spreadsheet stuff. The combat was fun but once you know you can abuse the double draw system and slag essence to get the 200% dmg multiplier the game becomes really easy. Overall I had a great time playing it.

Amazing narrative and atmosphere. I can see why this is considered a classic.

I've only found love for this game on my second play-through. On Normal, the game isn't hard enough for your to interact with all of the mechanics. I didn't forge or engrave weapon, barely inherited any skills, didn't care about what the unit types did, and just relied on the rings to carry me.

Now playing on maddening, the mechanics and what to do become more relevant and that's when the game shines. The amount of customization and build variety is insane, you can make anyone viable if you try hard enough. Clanne is starts as a mage with really weird growths, his magic growth is meh and his strength is alright. He also has very good speed and decent dex. Without really knowing what to do with rings, engraves, and forges, most people will drop him for later magic units. What I did was reclass him into a swordmaster with a Robin ring, Levin Sword, Alacrity + Canter, and watch him destroy everything in his path. Without knowledge of the game mechanics, which the game doesn't do a good job of showcasing, the average player wouldn't be able to think about a unit this way.

As for the story, it's garbage. I got bored around chapter 18 and skipped until the end. The game-play carries this game hard, but I've never really thought a Fire Emblem story was above a 7/10 so it didn't bug me. The characters are really fun though, a bunch of insane people gathered in one place harassing each other. Just like any other game, the characterization is locked behind supports. But, since the story doesn't do a good job at utilizing any of the characters, this choice was even more egregious. Overall, I can see why people don't like the game.