As glad I am that it didn't go back to the SW2 well for big open level design and "endless play" elements like loot and challenges, its short linear design is mostly appreciable because otherwise it's very monotonous. A lot of obnoxious and slippery action-platforming in between Madworld-y arena battles of simple weapons, dumb as usual but without the same inspiration of the OG and the first reboot.

Fun weapons and DOOMy level design and enemies, but the early access and spread out design of it is a little tell-tale, with easier and gimmicky levels in the latter half padding it after a more naturally ascending level of difficulty. I still liked it enough that a future episode could be potentially interesting.

Practically on-rails linear action-platformer that keeps turning into an arena shooter of spongy enemies, but gonna admit I was surprised how involving the story and humor was at times.

A fun metroidvania of the Hollow Knight influence in atmospheric lore, having to experiment with equippable items to see effects, and building its varied and impressive boss fights out of your rudimentary moveset. Vague enough that its backtracking and having to figure out where to go next became a little tiresome.