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Forspoken
Forspoken

Feb 11

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The combat feels pretty slow and clunky for a little too long. Once you add a couple more characters to your party and start getting more AOE abilities and elemental attacks, it starts to click.

And like any Yakuza game, the story is great and the cast easily wins you over.

There's 70% of a cool game in here. People got pissy about the writing, but it's not that bad. Makes a worse first impression than last.

Where it really stumbles is narrative content. There's just so little! There's an explanation for why the world is so devoid of other characters outside the capital city, but that doesn't justify the capital city itself being so lifeless.

Outside of the main quest, there's practically no story guiding you to the side objectives. It's pure Ubisoft map icon world design without even the thinnest plot directing you to those icons.

This burdens the final chapter with basically telling the entire story of the game in a manner that feels rushed and threadbare.

As for the combat, which is most of what you do in the game, it's very flashy and generally feels good. Dodging, blocking and countering never quite feel right, though. The flashiness extends to enemy attacks and design, so they look cool but aren't very readable. I frequently felt like I was getting hit by stuff that I had dodged, or didn't dodge because an animation wasn't obviously an attack.

It's not a game I'd die for, but a solid C+/B- game shouldn't have killed Luminous Productions, either.