moz
2005
The game gives a very promising start with the prologue, but slowly fades into a cliche Hollywood mystery story that has almost nothing to say. Choices you make are just an illusion and has no weight whatsoever.
Still, I liked the gameplay which brought the perspective of different characters on same events. They weren't all that interesting personally, but the approach was fine. And the controversial QTE mechanics is something I can deal with, and personally enjoy to some degree.
If you're playing it on use a controller, for sure.
Still, I liked the gameplay which brought the perspective of different characters on same events. They weren't all that interesting personally, but the approach was fine. And the controversial QTE mechanics is something I can deal with, and personally enjoy to some degree.
If you're playing it on use a controller, for sure.
2013
2007
2005
2009
1998
2006
2002
2001
The gameplay is the trademark for the series and feels satisfying, even though it might get overwhelming for some people. The game overall is quite fun and repeat value is out there. The comicbook type storytelling and noir atmosphere is impressive, as well. Max is truly depressed and even funny sometimes. I felt like story went a bit nuts towards the end though. Anyways it took me about 5 hours to beat this and I feel quite content with what I've experienced.
I feel like Remedy took everything they did it in Max Payne and made it better. Much of the mechanics and the core of Max Payne is preserved, if not only altered. Controls feel much better (especially jumping) and gunplay feels as fun and satisfying, pretty much like the original game. Pacing of action is set very well, in a way that never leaves you over or underwhelmed.
The story is picked up from where it was left, and themes such as loss, grief, sorrow, trust and revenge are implemented into the noir-detective comicbook style storytelling. We can say Max is the lonely traumatized survivor who can't let go of the past, and so can't build a future. He's looking for revenge but he's tired, he's looking for love but he can't get over his dead family, he's looking to trust people but he's been hurt so much. Some quotes cut very deep and surely will get stuck with you, if you were drawn to the atmosphere of the game.
The story is picked up from where it was left, and themes such as loss, grief, sorrow, trust and revenge are implemented into the noir-detective comicbook style storytelling. We can say Max is the lonely traumatized survivor who can't let go of the past, and so can't build a future. He's looking for revenge but he's tired, he's looking for love but he can't get over his dead family, he's looking to trust people but he's been hurt so much. Some quotes cut very deep and surely will get stuck with you, if you were drawn to the atmosphere of the game.
2012
Taking a departure from the noir/detective style approach that was known for Max Payne series, the third game in the series takes Max to Sao Paulo (not a good idea, especially for an heavily traumatized man who can't deal with his past) as a bodyguard for a rich and powerful family, but everything goes downhill as he fails to protect them.
The game is much more action/shooter based and cinematic driven. Old mechanics (bullet-time, slow-mo) are preserved and modernized in a way that doesn't feel any stranger.
The story gets painful as it reveals itself further. Comicbook style approach is gone, but I really liked new cinematic style, too. It visually brings the damaged nature of Max on the front.
Tons and tons and tons of shooting and killing unfortunately gets overwhelming this time. Pacing isn't structured that well. I couldn't help but think I was performing some sort of Brazilian genocide or something.
I've got to say that graphics didn't age that well for some parts. The game should look ugly and grimy, I get it. Still, there's something that feels off. You should see it for yourself.
The game is much more action/shooter based and cinematic driven. Old mechanics (bullet-time, slow-mo) are preserved and modernized in a way that doesn't feel any stranger.
The story gets painful as it reveals itself further. Comicbook style approach is gone, but I really liked new cinematic style, too. It visually brings the damaged nature of Max on the front.
Tons and tons and tons of shooting and killing unfortunately gets overwhelming this time. Pacing isn't structured that well. I couldn't help but think I was performing some sort of Brazilian genocide or something.
I've got to say that graphics didn't age that well for some parts. The game should look ugly and grimy, I get it. Still, there's something that feels off. You should see it for yourself.