narc
2013
he definitely ate some snakes guys
improves massively on some of MGS2's game design choices, makes stealth more fun and challenging, has a more cohesive and touching yet very obviously a trademark-kojima story (as open i am to abstract plots), this was just a blast to play through on my vita in glorious... quarter HD? which still looks basically identical to a 720-900p image on the OLED screen
not going to go into storyline details much since you just need to experience it for yourself
improves massively on some of MGS2's game design choices, makes stealth more fun and challenging, has a more cohesive and touching yet very obviously a trademark-kojima story (as open i am to abstract plots), this was just a blast to play through on my vita in glorious... quarter HD? which still looks basically identical to a 720-900p image on the OLED screen
not going to go into storyline details much since you just need to experience it for yourself
call me an 11 year old who just found out postal was a thing but for the life of me i can't stand most cartoonsy-scrimblo-bimblo games like banjo-kazooie, mario, etc etc but i feel like the first two rayman games, beyond just being very nostalgic for me, have a more defined sense of fantasy without being over-the-top with smiling clouds, trees and loud sound effects or trying to put a joke between every word, it just feels like a wonderous world not pandering particularly to kids. not only that, this game in general is probably the definitive 3D platformer of its time and to this day. it pulls off everything right, from the controls to the pacing to the collectathon mechanics and you get fairly immersed in this small rebellious world. i really doubt that you will hate this if you at least like action games and haven't completely forgotten how childlike joy feels like, as close as many of us are to that
2013
this game becomes better when you treat it as a literal collectathon instead of a crime sim sandbox. i mean, there's plenty of shit to collect, there are a lot of side-activities and side-quests, you can jump, you can run as fast as a car, the gameplay loop is extremely repetetive, this is literally sonic frontiers before sonic frontiers was a concept.
ALMOST! let me say this again, ALMOST as criminally unfunny as the reboot but it still has the edge and snark the series used to have initially instead of being as morally black-and-white and substanceless as a mario game. generally plays well except for a few times when i clipped through the floor. enemies are spongy (just in case i'm playing on hard) and the shooting isn't the best in the world, but it's fine enough. not a game i'd reccomend, but if you like the gameplay loop, go through with it. just don't go in with high expectations.
ALMOST! let me say this again, ALMOST as criminally unfunny as the reboot but it still has the edge and snark the series used to have initially instead of being as morally black-and-white and substanceless as a mario game. generally plays well except for a few times when i clipped through the floor. enemies are spongy (just in case i'm playing on hard) and the shooting isn't the best in the world, but it's fine enough. not a game i'd reccomend, but if you like the gameplay loop, go through with it. just don't go in with high expectations.
2021
this game kicks ass
it's pretty much a perfect blend of immersive sim, tactical and retro shooter elements and it lets you do fuck all in its world, it's unapologetically indie with how much freedom it gives you
not to mention the mindfuck that is the artstyle and soundtrack, they become so appealing the more you progress that it becomes hard to enjoy anything that isn't a complete assault of the senses
underneath all of the irony of the game being created by "consumer softproducts", or one of the npcs saying "fuck libtards", or people being obsessive with "chunkopops", it carries a very nihilistic message which definitely rubbed some people the wrong way but i don't think you should take it that seriously. also i fuck with it so idgaf
it's pretty much a perfect blend of immersive sim, tactical and retro shooter elements and it lets you do fuck all in its world, it's unapologetically indie with how much freedom it gives you
not to mention the mindfuck that is the artstyle and soundtrack, they become so appealing the more you progress that it becomes hard to enjoy anything that isn't a complete assault of the senses
underneath all of the irony of the game being created by "consumer softproducts", or one of the npcs saying "fuck libtards", or people being obsessive with "chunkopops", it carries a very nihilistic message which definitely rubbed some people the wrong way but i don't think you should take it that seriously. also i fuck with it so idgaf
2012
decent road trip movie
i appreciate it for being made when it was, i obviously understand the impact it had on reviving adventure games in the players' eyes (same as heavy rain but here the story and presentation doesn't blow dicks) and i get why people like it (cause there's only the least worst option when you get a choice) but it didn't do much for me
i appreciate it for being made when it was, i obviously understand the impact it had on reviving adventure games in the players' eyes (same as heavy rain but here the story and presentation doesn't blow dicks) and i get why people like it (cause there's only the least worst option when you get a choice) but it didn't do much for me
2014
2013
1999
2012
2011
the kicks, weapons and general feel are definitely great but the story is, as expected from an early-10s fps, oozes "lolz so random" vibes, although thankfully not as bad as borderlands or saints row 4, i actually laughed a few times so there's that. a good console shooter but there are way better games on pc