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My favorite game of all time even 22 years after I first played it

i have so much things i want to say about this game, from how it focuses more on the cast to the things that happened in the final battle. but i think i'll get exhausted from trying to write a good piece of review discussing all that so all i'm gonna say is i love this game so much. the little minigames they added + stealth and hacking stuff really made me love the game more than i thought it will. i wish they keep the vibes in kai if not better. long live the imperial picnic squad !

they don't make them like this anymore, man. everything about final fantasy x bleeds unfettered confidence and an uncontrollable optimism for games as a medium of art and entertainment alike; not only did kitase and his posse clearly believe video games could Be More but they were doing everything in their power to make those dreams corporeal, to make the future of games become a "here and now" rather than some distant aspiration that video games could one day hope to touch. it's really funny how hallmark western titles like braid or the last of us that would come in the ballpark of a decade later were lauded as "games finally being art," or kojima's insistent and insensitive portrayals of sexual assault in metal gear solid v to apparently "validate" games as art suggest an insecurity in the form, a need to prove itself, when squaresoft in their prime knew games were something special and were putting in all the legwork they could to make people see that and had been doing that since the eighties.

though i treasure final fantasy xvi, i can't help but look at it as having fallen to the same insecurity i alluded to in the aforementioned western titles - which makes ffx's confidence in itself and celebration of its own achievements all the more commanding of respect and admiration. yoshi-p wanted a return to a more conventional fantasy setting so he neutered a lot of the whimsy and off-the-wall wackiness from final fantasy for a grim-and-grisly dark fantasy setting inspired by the hot-button fantasy stories of the era such as game of thrones and god of war. what did kitase do whenever his fanbase demanded a return to a traditional european fantasy setting? he acted in direct defiance of that and instead looked to the folklore, customs, cultures and traditions of east and southeast asia (in particular okinawa) and started from the ground up, sculpting every aspect of the game to make something unlike anything final fantasy had ever seen or would ever see again. that even bleeds into its storytelling - sure, final fantasy x gets a lot of flak as the "goofy" one due to tidus's infamous laugh (fuck you it's one of the best romance scenes in all of final fantasy) or its loud-and-proud nature as a product of the turn of the millenia, but i think this is probably final fantasy's most gripping and eloquent political narrative... even and especially in comparison to the more "serious" political final fantasy games such as tactics, xii and (again) xvi. while a lot of political narratives in jrpgs tend to more broadly broach abstract ideas about classism, imperialism and war, final fantasy x's politics are rooted firmly in okinawa's historical relationship with mainland japan and the ties therein with institutional religion in modern-day japan. it's an aggressively japanese game in just about every manner, to the point where i can't help but wonder if there's a tie between ffx being the laughingstock of the series in the mid-to-late 00s and the really racist hatred of japanese games in the west during the seventh console gen... hmm

speaking of the seventh gen and onward it feels like every single way that developers try to flex the power of their hardware and their grasp over it is just graphics, graphics, graphics, to the point where we're getting diminishing returns and the games just flatly don't look all that great because they're bereft of visual direction and identity. i'm not really gonna do much talking about x's graphics (although this is STILL probably one of the best-looking ps2 games, especially those fmvs - oh my god!)... again, compensating for something, forgetting what makes games what they are. like yeah, games are a medium of art capable of conveying powerful messages and emotions like any other medium, but games are fun too! and man, what a better way to flex the capabilities of the recently-launched playstation 2 by making final fantasy x a GAME's game on top of all the shit it has to say as a story. there's so much shit to do in this game, man. it seems like every other nook and cranny has some minigame, sidequest or post-game content for you to sink your teeth into, squaresoft just packing all this random bullshit into this game because they COULD. like fuck, did you know there's a butterfly hunting minigame in the macalania lake? i sure as hell didn't until this playthrough!

i can't help but mourn what games have become and the state of the industry over the past decade and some change. square enix is a shell of its former self between its unbelievably slimy business practices and the increasingly-cynical nature of its output and middling quality of its games. final fantasy x seems like a relic of a bygone era that we can never return to, a reminder of better times, and a testament to the potential that video games in the AAA sphere have broadly failed to live up to.

but - true to the game's main message - final fantasy x also acts as a reminder of what games can be, what we can hope for and expect out of games, and a reminder that games are not inherently as rotten as the industry nowadays would lead you to believe. who knows? i certainly don't, but i also don't want to just give up and accept the stagnation that games have broadly been reduced to, or resign myself that this spiral of cynical corporate product-pushing is all that there is.

and i don't have to, really. the glory days of the aaa sphere might be over, but making games (and sharing them) is easier than ever. the titans of tomorrow are getting their start now with nothing more than their passion for the medium and a desire to connect with people whose passion matches theirs. ultimately, that's what brings people together to begin with: shared convictions, shared faith, shared ideals and shared love for their favorite things in the world.

and when that love brings people together and unites them in a common belief, thus enabling them to exert their will upon the world at whatever scale their numbers and determination allow for... things change. isn't it wonderful?

It wasn't as bad as Tales of Tempest

This review contains spoilers

I have no talent for writing and this isn't necessarily a review of the game so please just consider this an organization of my thoughts after playing Persona 3 Reload.

People like to argue over whether or not video games are art. If Persona 3 is not considered art, then the concept of art is lost to you. This game by design will make you feel every emotion. It is a game that covers life, death, and grief, and is an incredibly human game because of it. The themes of the game are something that you, the player, will also have to come to terms with. Nothing lasts forever, and it's up to you to find your own meaning from the game.

At the start you are told that you have one year, and to live in the time given to you. Your time on Earth is short, so you must make the most of it. Death is inevitable for us all, but you can't let it control you. Embrace your life and live it the way you want to.

Persona 3 may be incredibly tragic and sad, but it is at the foremost a story filled with hope.
Throughout the game every member of SEES struggles with loss or death in some way, and only by overcoming their grief can they embrace their full potential and find their reason to live.

Even if in the large scheme of things human life may seem pointless and meaningless you can find your own meaning. Every experience you go through, good and bad, serves to make you a better person. Your connections and the people you care about are there to support you.

"Life is both short and finite. That's what makes it so invaluable, and why one feels that it must be cherished..."

These lines from Aigis in her social link perfectly capture the essence of what this game means to me. Life is only special because it has an end. Cherish the time you have and spend it with those most important to you.

"No matter how or when your life comes to an end... At that moment, I will be by your side."

Persona 3 is a work of art that guides you through the stages of grief so that you may look towards the future and embrace life. The feelings the development team poured into this game are something that are so profound and emotional. There will never be another game like this, just like there will never be another life like yours. Cherish it, always.

"You protected this empty wavering world, with your own hands. So just fold your wings and sleep peacefully."

This review contains spoilers

The greatest send off to a legendary character that you could ever ask for.

UWOOOOOOOOOOH IT TOOK 7 YEARS BUT HERE WE ARE AND IT DIDNT MISS

This review contains spoilers

Just like the original, this is a once in a lifetime experience. Instead of rehashing the same game they decided to make their own version of FF7. This culminates with your party breaking free of the confines of the original and heading together into the unknown future. It's a magical experience and one that will only age better over time as the next parts come out.