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kino

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kino2

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kino3 the best game in bn/sf series

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finished my replay of it; still makes me feel how it did when i first played it on release, super exciting time with much needed revisions to Tsukihime that make it stand out as an incredibly touching story of the frailty on life

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3/4/22 - I finished my replay of BN5DS. I really wanted to replay this game in particular first as I replay the entire Battle Network series, particularly because I didn't have fond memories of BN5. I had a clear disdain for Liberation Missions which negatively affected how I felt. I can say now though the game is super enjoyable. OST benefits from the DS sound font. Story is passable but overall enjoyable. Bosses are super neat. Working on 100%'ing it now but I can say it's a solid game and one I am really happy with after this replay.

3/12/22 - 100%. Post game was very fun as usual, exploring the NebulaHole was great and the Lord of Chaos stuff was super chuuni and great. I felt that Liberation Missions overstayed their welcome by the end of the post game but also, the post game LM's were brutal so I might be a bit jaded. All in all, great time and the post game bumped this game up from 3.5 to 4.

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I wanted to replay this game just to revisit the DS Digimon games once more and I gotta say, it's alright. I think I definitely appreciated this game more as a kid but now the cracks kinda show. The story is pretty decent and the Pagumon subplot is still really well done. The encounter rate is brutal at times though, especially in maze-like areas like the Marsh where you're constantly lost. OST is neat. Digivolution lines are so cracked though. Some of these digivolution trees made absolutely no sense and I'm glad Dawn/Dusk go on to fix them. All in all, 2.5/5. One playthrough is good enough for anyone.

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(4/13/22) Mega Man Battle Network 3 is an incredible game that I would urge many people to play. It does a phenomenal job of delivering a compelling story, great characterization, fun gameplay and a banger OST. I wanted to replay this one after my replay of BN5 particularly because Great Battlers had been living in my head rent free for like three weeks (it still is lmao).

In a lot of ways, I was able to appreciate some of the more nuanced details of this game much better, particularly when it came to the character writing and OST. Chaud's struggle became a mirror for me and Mamoru's sickness remained incredibly emotional, heightened only by the shared experience by Lan and Hub. However, in other departments the games flaws showed. Many times the riddles required to proceed forward with the story were incredibly vague and difficult to find. Additionally, the new NaviCust feature while incredibly fun, allowing one to customize MegaMan to fit whatever form or gameplay style they like, made certain sections very painful. Having to install "Press" or "EnergyChange" every time you came upon a certain field obstacle made for a lot of menu'ing which added up quite a bit. Still though, this game remains a favorite of mine and one I will fondly look back on for just how much passion was put into it. Onwards to 100%.

(4/18/22) I 100% it. Postgame is so ridiculously full of content, I loved every second of it. BN3 is a gem and I'm happy I revisited it. Also N code chip deck is the best fr.

i literally beat this so i could 100% BN3 Blue

4/23/2022- Battle Network 6 is the culmination of a series that spanned six games. It was the perfect end for something I held so dearly to my heart. Gameplay is as crisp as its ever been, the dungeon gimmicks are super fun, cross system is wonderful, OST is peak and the story is just so enjoyable, it's hard to dislike this game.

4/27/2022- 100%. I really did enjoy this game a lot. It's such a shame that the crisis track was looping after you beat the game, it became incredibly grating after the first two minutes. Also, a shame that postgame content was cut from the western releases. In general, I can't help but feel that I preferred BN3's post game to BN6.

This is the game which sold me on Takahashi's vision all the way back in 2011. Xenoblade's story stands the test of time as an incredibly beautiful narrative on the desire for revenge and what it means to be in control of one's own destiny. Xenoblade Chronicles combines a beautifully different world with an amazing OST, compelling characters and a wonderful narrative which makes Xenoblade not a game, but an experience. Takahashi and Monolith absolutely popped off on this game.

I had 100% this game back when DE first released, so this replay was dedicated entirely to re-experiencing the story and I can say for certainty this game resonates with me the same as it did all those years ago.

So rarely does a work come along that genuinely resonates so deeply with each and everyone of us. Some narrative, song, game, movie, artwork that enamors, moves and wholly enraptures us within its framework. Individuals may prefer to call it perfection and others, art in its purest form. But whatever you choose to call it, there is one word that encompasses such emotion.. "love". And even more rarely does a long running series continually release works that one can persistently and genuinely "love" with their mind, body and soul. I love Kiseki. And I love this game.

Kuro no Kiseki serves as a testament to Falcom's ability to continue providing pure unfiltered emotional experiences that draw you in and capture you within its world. This is a game that reignited my passion for this series in a way that I've never experienced before. Not to say that I had ever lost it but Kuro no Kiseki reminded me why I continue to invest so much time, energy, money and love into Kiseki. Every single chapter, every single moment, every single character, every single location, every single soundtrack, every single everything is
intentional, deliberate and crafted with such love for this world. Arkride Solutions Office acts as the perfect family for the cast, a home that guides, pushes and gently brings out the best in such a colorful and wonderful crew. And Falcom, years later, continues to write the most wonderful protagonists with Van acting as our gateway into the country of Calvard as a completely "gray" force. Arkride Solutions Office is "family" and it is "home". It is family and it is home much in the way the Liberl cast, SSS and Class VII are. And much like with Sora, Zero/Ao, Sen/Hajimari this game earns its place within this franchises legacy. It is an experience that brings to life the adage, "Family isn't writ in blood, it is only proven true by bonds." It becomes home for every single member that Van connects with and ultimately for you- as you come to understand just what it means to be a Spriggan who carries the burden of guiding those who fall into the "gray". It's difficult for me to write more because I feel that no matter how deeply I delve into why I love this game, I will never be able to fully convey how much warmth this game fills me with so all I'll say is this. Van Arkride and Arkride Solutions Office truly is "aoguro"- the gentle color that precedes dawn. They are that dark-bluish hue which represents the end of a long night and start of a new day. That dark-bluish hue which gently lifts you awake from a long nightmare and pushes you forward to face whatever challenges that may come. That dark-bluish hue that envelopes you softly and encourages you to keep pushing forward. That is what Van Arkride, Arkride Solutions Office, Kuro no Kiseki, Kiseki and Eiyuu Densetsu as a whole mean to me. To Falcom, thank you for that gentle aoguro light that keeps driving me forward, relentlessly.

honestly, i think i ended up liking this more than x4 which is my favorite in the series