What an absolute joy this game is. Just wish it had a proper practice room or something.

The Wonderful 101 is worth every bit of frustration you might feel getting used to its combat. Once it clicks, and it doesn't stop at that initial click either, the Wonderful 101 becomes something truly special. It just takes some time. In the director's own words, the first playthrough should be treated as a tutorial.
If you don't mind sacrificing personal satisfaction in favour of speeding up the learning process, look up Saurian's video tutorials on youtube. They're very good.

I'd recommend getting it on PC if you can. Performance on the Switch was pretty rough in my experience.

Also holy shit is the climax of the campaign amazing. Worth the play for that alone.

This review contains spoilers

Huge improvement over the previous game. A much stronger overarching story, higher-quality case writing, great theming and Debeste boy Sebastian with the most satisfying character development in the game. I also love how they expanded on Edgeworth's character. Would have a higher rating if it still didn't suffer from pacing issues.

also gumshoe getting a raise is the best payoff ever

Gameplay is painfully mediocre and the story underwhelming. Does some neat things but was overall disappointed with it as a fan of both Kodaka and Uchikoshi. sorry

this game deserves a sequel man. it's already good, but there's so much here they could build off of.

vanquish should be praised for trying to shake up the Third Person Shooter genre. there's a lot of really cool ideas here, just executed to varying levels of success. I wish the overheating mechanic was better balanced. going into overheat after landing a melee attack feels a little too punishing. the environments also feel too samey, resulting in a campaign that's fun but with few standout moments. they're definitely there, but a lot of the campaign just kind of melds together.

despite some missed potential, Vanquish is still a blast to play. it's got that classic platinum spectacle and charm.
you can also blow up mid-air grenades in slow motion so 3.5/5

One of the most perfect platformers I've ever played, and my favourite of the genre. It feels a bit weird at first, but stick with it and you have an extremely satisfying platformer with more than enough room for mastery. Thanks to its soothing yet fiery soundtrack, clean visuals, swift restarts and great community replay system, Dustforce cultivates the perfect environment for players looking to master each level. It's an easy ticket into the Flow Zone which once you've tapped into, there's no coming back from.

Antithetical to Super Metroid's hands-off approach, but not entirely for the worse. It works for what Fusion was going for. I'll admit that being told where to go didn't leave me with a good first impression but those feelings quickly subsided as I got further into the game. Fusion's level design is every bit as clever as its predecessor's, and the tense atmosphere is still here. It even beats out Super in the boss department.
I don't think its as good as Super, but it's still pretty solid. :)

Fantastic. Love the moody atmosphere, love its hands-off approach, love (most of) the puzzles, love the character progression, love the masterclass level design, and love the ending.
Not as fond of the bosses, select button weapon switching (which gets more cumbersome as you acquire more tools), and some of the cryptic bullshit such as having to walk into what looks like a solid wall. And though I praise how clever the exploration is, it's just as frustrating when you hit a wall and have to explore every nook and cranny of this daunting map just to find the one way forward. This only gets worse as you uncover more of the map. I suppose that's the double-edged sword of its hands-off approach.
Still, it's crazy how much Super Metroid got right for when it came out and how well it stacks up against modern metroidvanias. Very deserving of a lot of the praise it gets. Looking forward to another run sometime in the future.