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mothcub commented on averypaledog's review of Bugs Bunny: Lost in Time
124 and 333 are the classic "Bugs Bunny numbers" which you would know if you were a real Bugshead

3 days ago



mothcub reviewed Game Boy Camera
I remember seeing this bad boy as a kid and being in absolute awe. Its big chunky eye, its quirky, cute graphics, the strange little world of tiny games lurking in there, and the sheer novelty of being able to take pictures of your face with a Game Boy was incredible. I spent a lot of time fiddling around with it, as delighted as a toddler spending their first day at the circus, and I have very fond memories of it.

This is the kind of inventive spirit that made the gaming world so exciting in the late '90s. Everything was weird, and innovative, and fun. It wasn't just a camera, as novel as that already was, but it was a little box of secrets, a bizarre little world that you could transport into, add your face onto a juggler, and finally feel fulfilled, slowly catching those balls in your little cup-hands.

And playing it again over 20 years later, it still feels fresh, crisp, and exciting. I still feel that pure, unadulterated joy when I snap a tiny picture of my face with a press of the A button.

Game Boy Camera, you are so beautiful. I love you.

If you're interested, you can see some of my Game Boy Camera snaps here!

3 days ago


4 days ago


mothcub played Game Boy Camera
I remember seeing this bad boy as a kid and being in absolute awe. Its big chunky eye, its quirky, cute graphics, the strange little world of tiny games lurking in there, and the sheer novelty of being able to take pictures of your face with a Game Boy was incredible. I spent a lot of time fiddling around with it, as delighted as a toddler spending their first day at the circus, and I have very fond memories of it.

This is the kind of inventive spirit that made the gaming world so exciting in the late '90s. Everything was weird, and innovative, and fun. It wasn't just a camera, as novel as that already was, but it was a little box of secrets, a bizarre little world that you could transport into, add your face onto a juggler, and finally feel fulfilled, slowly catching those balls in your little cup-hands.

And playing it again over 20 years later, it still feels fresh, crisp, and exciting. I still feel that pure, unadulterated joy when I snap a tiny picture of my face with a press of the A button.

Game Boy Camera, you are so beautiful. I love you.

If you're interested, you can see some of my Game Boy Camera snaps here!

5 days ago







mothcub played Shrek's Carnival Craze
This is most certainly a Shrek game for young children. It's a series of carnival-themed mini-games with touch controls of varying quality (avoid anything where you have to draw a circle with the stylus, because that shit does not work). You have one simple target score for each game, and once you achieve it, you tick off that level and unlock another one, or some other special treat.

For what it is, it's reasonably good. It's pretty fun to go through all the levels and do your little Shrek tasks, you know, it is what it is. But some of the mini-games are poorly controlled and agonising. The dwarf bowling is horrible. The running and jumping games are annoying and unsatisfying. The thing where you have to rotate a wheel to make an Amigara Fault style Gingerbread Man shaped hole just for him is basically impossible because that damn wheel doesn't wanna turn.

But you know, I'm Shrek, I'm at the carnival. I'm having fun.

There's also unlockable concept art, for some reason. Concept art they made for this game. Shrek's Carnival Craze concept art. I'm not sure I've encountered unlockable concept art in a game less suited for it, but it's a remarkable inclusion. Some of it is quite ugly. I love to see it.

5 days ago


mothcub commented on mothcub's list Final Fantasy Ranked
JUNCTION SYSTEM SUPREMACY 4EVER

6 days ago


mothcub reviewed Piffle
Piffle is the best mobile game ever made.

1. You can play that thing completely offline. This should be a requirement. I need offline games on my phone so I can safely venture into the wilderness (the subway).

2. It's really cute. You can collect different designs for the ball-shaped cat you throw at blocks. That's living. That's thriving.

3. It's really FUN. You may be thinking, "Lilly this is just hitting blocks", but baby it is so much more. For an incredible amount of time the game is simply introducing more and more types of blocks, and before you know it, you're 200 levels deep, the devil is here, and the blocks are angry. It's addictive, its bite-sized levels make it a great pick-up-and-play game, and it is OKAY and NORMAL for me to get in a quick level while I wait for my MEAL to arrive, MOM!

In conclusion: Piffle good.

6 days ago


mothcub earned the Adored badge

6 days ago


7 days ago


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