14 reviews liked by okspook
Silent Hill 3
2003
Hmmmm. Silent hill 3 is great, but I didn’t love it like I did the others in the trilogy.
There is SO much good stuff and so many great ideas here. Heather is my favourite protagonist, the theming, symbolism, and scares are phenomenal here.
But…I just don’t think it’s executed that well. I think the areas you explore are just bad and uninteresting until you get to Hilltop. The shopping centre and the subway were just not fun for me. I found them clunky and the lack of puzzles here is a real letdown. The game gets MUCH better once you arrive in Hilltop (although playing through the same hospital as Silent Hill 2 was a little lame).
The other problem with Silent Hill 3’s areas is its enemies. This game simply has way too many many of them. At first it’s a scary shock, but after a while it actually LOSES the tension and makes the game less scary. Not to mention all of these enemies are much harder to hit and kill now. It just makes seeing enemies frustrating, not tense, and had me running past far more enemies than I did in past games.
Other than that - it’s a great Silent Hill game. What it does well, it does really well - some fantastic moments, both haunting and emotionally driven. It’s still a must play for any Silent Hill fan. But to me it feels a bit rushed. Give this game a couple more months of development and just straight up remove some of the enemies - and this would be up there with the greats.
There is SO much good stuff and so many great ideas here. Heather is my favourite protagonist, the theming, symbolism, and scares are phenomenal here.
But…I just don’t think it’s executed that well. I think the areas you explore are just bad and uninteresting until you get to Hilltop. The shopping centre and the subway were just not fun for me. I found them clunky and the lack of puzzles here is a real letdown. The game gets MUCH better once you arrive in Hilltop (although playing through the same hospital as Silent Hill 2 was a little lame).
The other problem with Silent Hill 3’s areas is its enemies. This game simply has way too many many of them. At first it’s a scary shock, but after a while it actually LOSES the tension and makes the game less scary. Not to mention all of these enemies are much harder to hit and kill now. It just makes seeing enemies frustrating, not tense, and had me running past far more enemies than I did in past games.
Other than that - it’s a great Silent Hill game. What it does well, it does really well - some fantastic moments, both haunting and emotionally driven. It’s still a must play for any Silent Hill fan. But to me it feels a bit rushed. Give this game a couple more months of development and just straight up remove some of the enemies - and this would be up there with the greats.
Silent Hill 2
2001
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2013
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2016
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Call of Duty
2003
"Call of Duty" marked the beginning of what would become an iconic and never-ending franchise in the video game industry. It set itself apart with a great World War II campaign that brought the brutal reality of war to life in a way that not many games managed to do so.
The game’s campaign was a standout for its length and difficulty, challenging players with missions that required strategic thinking and quick reflexes. Set across various European theaters of war, players experienced the visceral intensity of battle from the perspectives of American, British, and Soviet soldiers.
The difficulty of the game was a point of praise. It did not shy away from presenting a challenging experience. The satisfaction derived from completing tough missions contributed significantly to the game's replay value.
The launch of "Call of Duty" in 2003 laid the foundation for a franchise that would go on to explore various other eras and conflicts, but in my eyes, this is THE Call of Duty. The one that stays true to its name.
The game’s campaign was a standout for its length and difficulty, challenging players with missions that required strategic thinking and quick reflexes. Set across various European theaters of war, players experienced the visceral intensity of battle from the perspectives of American, British, and Soviet soldiers.
The difficulty of the game was a point of praise. It did not shy away from presenting a challenging experience. The satisfaction derived from completing tough missions contributed significantly to the game's replay value.
The launch of "Call of Duty" in 2003 laid the foundation for a franchise that would go on to explore various other eras and conflicts, but in my eyes, this is THE Call of Duty. The one that stays true to its name.