i'm awful at puyo but i'm extremely good at tetris so i just kinda spent a looong time using this game as my tetris pastime. one night i spent about 6 hours straight just doing the endless one. i was horribly depressed. that experience did taint the game for me but sometimes i remember it fondly. sometimes.

felt like playing a very well polished version of the tech demo that was on youtube years ago. which is not bad! i just wish the story felt a bit more interesting. the puzzles are great and the vibes are rancid (positive)

shock value the game! this is like the butterfly effect (2004) but with more gay people. choices matter but in the way that you're constantly doing trolley problem shit

one thing i'll give the writing some credit for is that it deals with stuff kinda well? it still feels like it does everything for pure shock value but at the end these parts don't feel poorly executed. just uncalled-for. so there's that

gameplay is ok. i think teens are allowed to be annoying so i don't mind the one-liners. there's a lot of deer in this game and i like deer

would you still love me if i was a rainbow worm wandering through abstract scenarios and meeting little creatures chill style?

playing this on a vita made me wanna replay it on a larger screen (said experience still pending). soundtrack and visuals are both great. very artsy game but still interesting little puzzles. i like this one :]

a bit of a classic this one. this is the game that made me start enjoying first person shooters back when my only real reference was idk war shooters and usamerican propaganda

it is a little bit half-lifey in terms of long ass parts where you're escaping, which is not something i really enjoy about portal. i get lost wayyyy too easily and even nowadays sometimes when i'm replaying this game i get lost GLKSJD the puzzles are a lot more interesting to me personally

tbh? i don't really like this port. they missed a lot of the original details and changed a lot of stuff that makes no sense to me (what's with the water shader??). but hey, it's a way to play we<3 without having or emulating a ps2. cool i guess!

i absolutely did not care about the new extra levels. they felt like cool challenges and all but anything that tries to expand too much on the katamari lore feels weird to me. the cutscenes about the king's father felt enough to me

i like how they added bits of the soundtrack from other katamari games as dlc. the way they got the otherwise very much ignored beautiful katamari ost and the touch my katmaari ost? just really good

other than that it's the same grips i had with the original game. it's a great sequel for something that didn't need a sequel, doesn't feel like a whole game per se but it's good katamari. yay katamari!

this game is extremely welcome given how weird emulating the original ps2 game can be. doesn't do much other than almost directly port the original game which is extremely welcome. the new prince+cousin models don't look too weird compared to the rest of the game

it's a shame how they did not handle the 30 fps lock in the pc version too well though. ui at 60 with gameplay at 30 made me dizzy. everything at 30 on the switch felt a lot better

one small change would've been welcome though, which is autosaving... i was pretty used to manually saving the game on the ps2, but on the switch i never really felt like i had to do it bc every other switch game does not require it

weirdly ok? it feels like the devs had no idea what katamari was about and sorta made the game about it somehow. like if someone was like "well katamari is quirky. we gotta make this game quirky" and it kind of worked out. kind of.

the rear touchpad mechanic feels so natural though?? like i think i expected it to be gimmicky and only to excuse the touchpad's existence, but it felt really good to stretch the katamari in order to do stuff. almost to the point where after playing this i missed this mechanic in other katamari games for a while

i really genuinely love the soundtrack for this one. it feels so fresh and having listened to the entire library of katamari soundtracks this one is almost on the same level of the first two games. fresh!

the way harmonix knew exactly what they were doing is so amazing to me. the whole aesthetic is so camp while also feeling genuine. this is something you see less and less in this series as it goes

the covers are... funny. GJSDHF they're not as bad as i remembered though! wavegroup knew their shit. in general the setlist for this game is far from my type of music but the whole thing is roleplaying as a generic rock guitar player and it works just really well

This review contains spoilers

yay trans dinosaurs :] it's a lot different than i expected, though i really didn't know what to expect. this game went through a lot in development and it shows. and yet they still managed to pull off a really interesting visual novel with rhythm elements! scratched the same itch as night in the woods

story-wise... damn it deals really well with everything. every single character is well written. my only grip is that everyone was way too harsh on fang when everyone else was also doing similar shit AKJFHA but yeah i care so much about these dinosaurs. fucking hate that we all know how the story ends. because y'know they're dinosaurs.

i think i wish there were more rhythm elements. gameplay-wise there was a huge gap in rhythm stuff halfway through until the end. story-wise it made complete sense though! but still.

really good cat simulator, not so good 3d platformer :[ i never felt secure climbing stuff bc i knew something would glitch and i'd fall or something, so my completionist ass was sad about this one. it is however really fun to just mess around and poke stuff and talk to other animals. the cutscenes are so so good as well

hard as hell!!! but really pretty and fun to play. lovely soundtrack. not a casual multiplayer game at all, you both gotta get into this game with the right mindset otherwise it's just frustrating GDSKLJF

funny spider game :] i'm not big into 2d platformers but the whole physics and swinging and all got me. fun soundtrack, really good looking game. a lot harder on a controller, but still very much playable!

katamari beach episode. a psp port of we<3 without any of the mechanics that made we<3 interesting. weird controls but i somehow got used to it?

but hey it's katamari on the psp! no great additions to the soundtrack, no new mechanics, it's really just another platform you could play katamari in, if you got the thumbs for it. play it on a vita maybe?

i do not care about pokemon games. mainly bc i'm wayyy too lazy for rpgs and leveling up and grinding and beating enemies through turns and whatnot. arceus, however, is fun bc it's mostly not about that!!! the bosses are just normal 3d mario bosses even which is great bc i like 3d mario games.

not only i was interested in this game despite it being a pokemon game, it somehow got me to complete the pokedex. something about it just felt right i guess.

i think story-wise it was also a lot more interesting than the other pokemon games that i've tried in the past. actually demystifying what pokemons are, and working with research, and idk it felt a lot more interesting than the "whatever time to become a local champion!!" stuff they pulled off for a long time

anyway congratulations to this game for making me ever so slightly interested in pokemon as a franchise