Very, very slow. Major kudos to whoever has the patience to beat this game without using emulator fast-forward functions. Additionally, as others having pointed out and despite its age, there are dozens on dozens of questionable game design decisions, such as the manner in which you're supposed to level up your healers, Marth being the only character able to interact with villagers, the inventory system and so on, and so on. Very hard to go back to, in my opinion.

Beat every league on expert. It admittedly does lack depth and maybe doesn't have as much content as you'd expect, but I think it succeeds at everything it actively tries to do. Flawless.

I beat this with save states. No shame. Outside of certain segments feeling like they REQUIRE the use of holy water? Pretty solid, but also surprisingly difficult.

Fun, but I think the grab move where you throw an enemy left and right trivializes just about every non-boss encounter.

Very visually appealing and, until the seventh chapter, in my opinion, very fun and very balanced. As soon as the seventh chapter arrives and every map becomes a row of mountains, severely hindering your movement and slowing down the pace of the game altogether - as well as an array of enemies who can either choose to do 5 HP or 50 HP in an attack at the flip of a coin (looking at you, wyverns!), however, and, well... if you managed to beat this game, congratulations. You deserve a pat on the back. It takes a lot of patience.

Would be a 5/5 for me if it weren't for the RNG factor. Sometimes you can just get unlucky and get a couple of cars/trucks blocking the whole lane. Flawless in every other aspect, however.

Beat this using the two warp zones. Not a fan of the platforming.