On second replay, I'm reminded of everything I love about this game. The story remains incredible, Arthur is one of the best video game protagonists I've seen. But also, the world still feels so alive, is gorgeous to behold, the soundtrack is fantastic, the mechanics feel good, and the horse tumbles are absurd and hilarious.
This is Rockstar's best work. I'm not sure how they'll ever be able to top it.
This is Rockstar's best work. I'm not sure how they'll ever be able to top it.
2022
I had a really good time with this game. The story felt just like watching a Digimon anime, and that's definitely what I wanted out of it. The battle system isn't much special, but I played on easy so it just server as a way for battles to play out in the story anyway. I love a good Digimon story and this delivered!
2022
This review contains spoilers
With great new QOL updates, a fun realization of Pokemon + open world, and the best story that the series has had in years, this game surpassed my expectations. There are some elements I still prefer in Arceus, such as how Pokémon are encountered on the field, but overall I enjoyed my time here. And while I hope to see performance issues rectified in the next entry, this is a promising direction for the series.
2021
2022
Controls - 10/10, lovely
Gameplay - 9/10, simple but gets the job done
Music - 8/10, good but could use more
Camera - 8/10, nothing to complain about much here but it had a couple moments where it was iffy
Sound Effects - 4/10, definitely need more going on here
Overall - lovely game, concise, good modernization of an N64 vibe. Simple but effective.
Gameplay - 9/10, simple but gets the job done
Music - 8/10, good but could use more
Camera - 8/10, nothing to complain about much here but it had a couple moments where it was iffy
Sound Effects - 4/10, definitely need more going on here
Overall - lovely game, concise, good modernization of an N64 vibe. Simple but effective.
2022
2022
Previously I'd only played Pac-Man World 2, so this was my first exposure to the first game in the series. I liked it a lot & had a fun time. I do wish the remake would've also given an option for infinite lives (something the original version actually had a cheat for). I hope Pac-Man World 2 gets a rerelease of some kind, as I vastly prefer the vibes of that game, but this was pretty good!
2022
2021
I'm glad I finally got around to playing this game, and with the help from some friends actually came to understand how it works (on a basic level). Loved the story so much, really came to enjoy the battle system (on casual mode anyway), and in the end only a few real issues with the game. What a journey, what a story, and what a soundtrack.
2003
This game is nonsense.
I originally started this game around the time it came out, and enjoyed it, but lost my copy. Fast forward to recently and I was able to grab a new copy and start anew. I was determined to finish this game, having lost it before but still retaining some nostalgia for it. I'd have been better off finishing it back then.
First off, the game is done in an isometric style. I've decided I don't like when I have to play isometric with a d-pad, there's way too much diagonal running so it always feels like you're fighting with the directions. But the problems don't stop there.
A heavy portion of the game is based on social interactions. This is The Sims after all, but without building, so all you have is:
- social interactions
- keeping needs satisfied
These 2 things work against each other. The social interactions are limited to 3-4 random options you can choose from at a time, some of which are either good or bad depending on what the person you're talking to likes or hates. You have to pick these and remember which ones each character appreciates. The responses are generic based on the response type, so you're not getting anything interesting here. Also, the phrases you pick from are very early 2000s cringe and sometimes even problematic. So none of this is fun (save for some of the Sim vocal sounds which are nostalgic and amusing sometimes) and you have to do a ton of it.
You'll spend a lot of time building up relationships, but you'll be constantly interrupted because you can't socialize if any of your needs are too low! Of course they decrease while socializing also, so many conversations are halted because you have to pee, or you're tired of standing, or you haven't showered. So you have to then run around the map to find where you can refill these needs, but once you get to that point you might as well turn in because if you just fix one and go back to chatting, your next need is soon to follow no doubt.
Adding on top of all that, the game is mission-based, which prompts a lot of this need to socialize, but finding who you need to talk to can be a big chore. Think of Stardew, except the only way you know what day of the week it is is to count up from Monday being Day 1. No weekday indicator (even though the concept is built into the actions of the sims you meet), and no fancy wiki like Stardew has to check which is what. I only made it through this game with the help of ancient gamefaqs forum posts and guides because it's a whole job to keep track of any of it yourself. And sometimes sims just aren't on the map, so you can't even find them. The phone in game is how you can find where people are (if they're there) but it always says they'll be at that spot for awhile even if they're about to leave.
Fortunately, there's a money cheat you can buy from a secret ninja. You have to meet them in one specific hour on either Friday or Monday, and it's a different hour and different spot on each of those days, so I had to cross reference a list of days that are either Monday or Friday and check their time. A mess, but it got me $5000 each time so it saved a ton of BS.
There're jobs in the game that you can make money doing. They're subpar minigames at best, but acceptable. Too much grinding for money though, so I was glad to have the cheat and only do the minigames when the missions required a certain level in those jobs.
And then there's the ending. I won't even bother explaining it here, check YouTube if you want, but suffice it to say that the ending is basically nothing. Amusing perhaps, but not worth the annoying grind of getting there.
Don't play this.
I originally started this game around the time it came out, and enjoyed it, but lost my copy. Fast forward to recently and I was able to grab a new copy and start anew. I was determined to finish this game, having lost it before but still retaining some nostalgia for it. I'd have been better off finishing it back then.
First off, the game is done in an isometric style. I've decided I don't like when I have to play isometric with a d-pad, there's way too much diagonal running so it always feels like you're fighting with the directions. But the problems don't stop there.
A heavy portion of the game is based on social interactions. This is The Sims after all, but without building, so all you have is:
- social interactions
- keeping needs satisfied
These 2 things work against each other. The social interactions are limited to 3-4 random options you can choose from at a time, some of which are either good or bad depending on what the person you're talking to likes or hates. You have to pick these and remember which ones each character appreciates. The responses are generic based on the response type, so you're not getting anything interesting here. Also, the phrases you pick from are very early 2000s cringe and sometimes even problematic. So none of this is fun (save for some of the Sim vocal sounds which are nostalgic and amusing sometimes) and you have to do a ton of it.
You'll spend a lot of time building up relationships, but you'll be constantly interrupted because you can't socialize if any of your needs are too low! Of course they decrease while socializing also, so many conversations are halted because you have to pee, or you're tired of standing, or you haven't showered. So you have to then run around the map to find where you can refill these needs, but once you get to that point you might as well turn in because if you just fix one and go back to chatting, your next need is soon to follow no doubt.
Adding on top of all that, the game is mission-based, which prompts a lot of this need to socialize, but finding who you need to talk to can be a big chore. Think of Stardew, except the only way you know what day of the week it is is to count up from Monday being Day 1. No weekday indicator (even though the concept is built into the actions of the sims you meet), and no fancy wiki like Stardew has to check which is what. I only made it through this game with the help of ancient gamefaqs forum posts and guides because it's a whole job to keep track of any of it yourself. And sometimes sims just aren't on the map, so you can't even find them. The phone in game is how you can find where people are (if they're there) but it always says they'll be at that spot for awhile even if they're about to leave.
Fortunately, there's a money cheat you can buy from a secret ninja. You have to meet them in one specific hour on either Friday or Monday, and it's a different hour and different spot on each of those days, so I had to cross reference a list of days that are either Monday or Friday and check their time. A mess, but it got me $5000 each time so it saved a ton of BS.
There're jobs in the game that you can make money doing. They're subpar minigames at best, but acceptable. Too much grinding for money though, so I was glad to have the cheat and only do the minigames when the missions required a certain level in those jobs.
And then there's the ending. I won't even bother explaining it here, check YouTube if you want, but suffice it to say that the ending is basically nothing. Amusing perhaps, but not worth the annoying grind of getting there.
Don't play this.