I had a blast with this game. The delivery gameplay is satisfying on its own, but the progression of the tools at your disposal mean that the game never drags. The way the social mechanics play into the structures also make for a really motivating trip through the game. The story is really great, the production throughout is phenomenal, and overall it's just a really impressive, unique game. I highly recommend it.

It took me three tries over the years for this game to finally click, but wow did it ever. Even if the dungeon gameplay was a low point, I couldn't stop playing.

The cast makes this game what it is. Every character in the main cast is incredible, and their individual story moments all had me engaged and interested to see what came next.

The story itself surprised me multiple times throughout. The twists kept me on my toes throughout, all the while having great moments to showcase.

The game definitely shows its age in some respects, but overall I'm glad I finally got around to getting through this game and understanding the appeal. What a ride.

Fun, cute, cozy, wholesome, hilarious

Always a masterpiece.

What a breath of fresh air for 2D Mario. After the NSMB games carried on 2 too many times, for years I'd been hoping for a refresh of the 2D Mario games. A new art style, a different feel, etc. I didn't know what they'd do but I wanted something new.

They pulled it off. Mario Wonder is chock full of new ideas, mostly stripping out a lot of established things and taking a whole new approach to everything. Even the art style, which is still not so far from the NSMB style, has the characters looking updated, a little more fun, and more expressive than the 2D games have ever had them.

I'd also like to call out the multiplayer/online features.
- The local multiplayer is very similar to NSMB, but removing collisions with other players, which goes a long way to making a smoother experience, but still it can sometimes feel a bit like one player is dragging the other(s) in one direction or the other, and the way they handle that isn't perfect. It's a tough problem to solve, but there's definitely room to improve there.
- The online multiplayer is great! With friends, it's great because you can be in the same game and play the same levels if you want, but you're still on your own save file, and so you can go do your own thing if you want instead, and meet up with your friends later.
- My favourite feature is enabling online even when I'm playing solo, so that random players can show up in your game. Because they're faded out, there's not confusing to have on screen, and the wholesome moments that come from a random player across the world jumping to help you revive, or lead you to a collectible you're looking for, are priceless. It's like the benefit that Miiverse integration offered on the Wii U, but enhanced and built in here with intention. Love it.

My 2 complaints:
- Lives system - Odyssey did away with these, and it worked perfectly. The only thing it does is offer the chance of Game Over, which just means you'd lose the stuff you collected and have to get it again. Repetition for what purpose? Which brings me to my next point...
- The final final gauntlet. The Mario games usually like to have a "final test", but for some reason it usually manifests in the form of a gauntlet of challenges (that's fine) with limited or no checkpoints (that's not fine). Any time a game has me repeating sections I've already completed, it feels like my time is being wasted. Look to Celeste for how to do that stuff right, I feel.

Overall though, this is one of the best 2D Mario games. There's so much fun to be had.

This is a nice port, and I chose to beat it by using BLJ to skip to the final boss after getting 31 stars. First time doing that!

This is a much better way to play than the DS port also.

I played this with mods to enable quick Kong swapping (and randomized, DK64-ized music from other games). The music was a fun twist, but the Kong swap shortcut changes this game immensely. It doesn't fix all of the issues, far from it, but it makes the game a LOT more pleasant to traverse.

I had a fun time blasting through this game this way, and it was nice to revisit it without it being nearly the slog it would be otherwise. I highly recommend that mod for anyone else who wants to play this game.

This game is nonsense.

I originally started this game around the time it came out, and enjoyed it, but lost my copy. Fast forward to recently and I was able to grab a new copy and start anew. I was determined to finish this game, having lost it before but still retaining some nostalgia for it. I'd have been better off finishing it back then.

First off, the game is done in an isometric style. I've decided I don't like when I have to play isometric with a d-pad, there's way too much diagonal running so it always feels like you're fighting with the directions. But the problems don't stop there.

A heavy portion of the game is based on social interactions. This is The Sims after all, but without building, so all you have is:
- social interactions
- keeping needs satisfied
These 2 things work against each other. The social interactions are limited to 3-4 random options you can choose from at a time, some of which are either good or bad depending on what the person you're talking to likes or hates. You have to pick these and remember which ones each character appreciates. The responses are generic based on the response type, so you're not getting anything interesting here. Also, the phrases you pick from are very early 2000s cringe and sometimes even problematic. So none of this is fun (save for some of the Sim vocal sounds which are nostalgic and amusing sometimes) and you have to do a ton of it.

You'll spend a lot of time building up relationships, but you'll be constantly interrupted because you can't socialize if any of your needs are too low! Of course they decrease while socializing also, so many conversations are halted because you have to pee, or you're tired of standing, or you haven't showered. So you have to then run around the map to find where you can refill these needs, but once you get to that point you might as well turn in because if you just fix one and go back to chatting, your next need is soon to follow no doubt.

Adding on top of all that, the game is mission-based, which prompts a lot of this need to socialize, but finding who you need to talk to can be a big chore. Think of Stardew, except the only way you know what day of the week it is is to count up from Monday being Day 1. No weekday indicator (even though the concept is built into the actions of the sims you meet), and no fancy wiki like Stardew has to check which is what. I only made it through this game with the help of ancient gamefaqs forum posts and guides because it's a whole job to keep track of any of it yourself. And sometimes sims just aren't on the map, so you can't even find them. The phone in game is how you can find where people are (if they're there) but it always says they'll be at that spot for awhile even if they're about to leave.

Fortunately, there's a money cheat you can buy from a secret ninja. You have to meet them in one specific hour on either Friday or Monday, and it's a different hour and different spot on each of those days, so I had to cross reference a list of days that are either Monday or Friday and check their time. A mess, but it got me $5000 each time so it saved a ton of BS.

There're jobs in the game that you can make money doing. They're subpar minigames at best, but acceptable. Too much grinding for money though, so I was glad to have the cheat and only do the minigames when the missions required a certain level in those jobs.

And then there's the ending. I won't even bother explaining it here, check YouTube if you want, but suffice it to say that the ending is basically nothing. Amusing perhaps, but not worth the annoying grind of getting there.

Don't play this.

What a good game. I loved what I played of the original some years ago, but never finished it. I'm glad this version released so that I could finally do so, and with a fresh new look.

I loved the art style throughout the entirety of the game. A perfect adaptation of the charm of the original art style, every character is adorable and charming.

The soundtrack is probably one of the best out there, another masterpiece by
Yoko Shimomura, and the modern orchestrated versions do not miss.

All in all, a lovely way to experience the game, losing seemingly nothing of the original (save for the excellent sprite work). Excellent.

I'll keep playing this from time to time but, wow, this is my favourite game in the series still even on replay. After I was introduced to the series with Touched on DS, WarioWare Gold is still everything I think of when I think of WarioWare. Very fun to pick up and play. And the full voice acting, even for Wario, is a nice treat!

This game is fantastic. It's the first time I've felt like I'm really in a world inhabited by Pokémon. While Let's Go Pikachu/Eevee introduced Pokémon actually appearing on the overworld instead of as random encounters, and Sword and Shield lightly introduced the concept of an open area to explore and find wild Pokémon, they had their downsides - namely that Pokémon battles still took you to a new, separate battle screen (and Sword and Shield even stopped overworld Pokémon from revealing their shiny status, which means you aren't REALLY seeing the real Pokémon until you enter the battle screen).

Legends: Arceus perfected the setup for wild Pokémon. Not only are the Pokémon you encounter shown in their exact, real form, the battles also take place right in the world. This goes so far in making it feel like you're really in this world. Add in the fact that Pokémon can attack you directly, and things make a lot more sense.

There's a whole lot more the game does right. From the catching mechanics, to the battle system (which might need some tweaks but it's a nice step in a new direction), the mechanics are refreshingly updated here. But where the game really excels is making you want to explore the areas to find new Pokémon. You're encouraged to sneak up on Pokémon, meaning you'll have to strategize to catch them more than just weakening them as much as you can.

It's pretty clear that this is their first try at this new concept, as some execution does fall short. For one, it'd be nice if the open world areas weren't so segmented from each other. I'd like to be able to at least travel between them more easily, but ideally this game concept would evolve into a larger, entirely connected open world one day. At endgame, I'd like to be able to fly from one end of the map to the other using whatever flying Pokémon the game offers, no matter how long it takes to cross the map. Riding Pokémon could be a little smoother as well, as you're limited from doing things like sending out Pokémon to pick up materials, throwing Pokéballs at other Pokémon, etc. It's an odd limitation that feels a little clunky in execution. Finally, I'd really like to see a fully-orchestrated soundtrack. Some of the songs failed to deliver their full weight because of some of the instrumentation, and I'd like to see more. Pokémon Let's Go's soundtrack comes to mind here.

Overall, many of the ways that the game falls short can be overlooked, given that this is the first time a Pokémon game has gone this far in a new direction, and with that I can say that this is not only one of the best games the series has had in a long time, but it's a direction I hope to see the series continue to pursue.

Cleverly-designed and charming, puzzle games inevitably frustrate me but this one was a fun time throughout, with reasonable challenges that kept you on your toes.

I played the modded version of this that adds some QOL features, which is definitely how I recommend playing it. It still feels a bit dated, and actually ended up being my least favourite of the 4 played (behind Dread, Fusion, and Zero Mission). Still a great game, but hard to put on the same level when the others were just more fun to play through.

2022

DKC-inspired, very simple, very comfy, very short. Play this if you'd like a quick game with DKC vibes and the satisfaction of making some jumps but with simple controls (only jump) and no dying.