Game Review - originally written by Spinner 8

All the fun of the Megami Tensei games, with the cutesy Pokémon gameplay. Pretty much, that's all you need to know. You run around and fight monsters, and instead of attacking and capturing them, you have to talk to them and persuade them to join your group. Sound familiar? Well it should, cause it's been going on since the first Megaten game for the Famicom back in 1987. But in this game, you have a Pokédex, and you're a cute and adorable little tyke, and you get to trade demons with your friend with the Black Book version of the game! So much fun!@%


Game Review - by Spinner 8

Wheehee, another Fire Pro game! There sure are a lot of these. This one is reported to be the last of them. It’s got all the great fun wrestling that people like out of the Fire Pro series, along with a pretty nifty Create-A-Wrestler mode.
(editor's note: much like R-Type Final, it was advertised as being the end of the series but wasn't)

Game Review - by Spinner 8

I wish I knew a thing about this game, but there are absolutely zero English-language resources for this game (which is, I admit, kind of typical) and all of the Japanese resources are zero help. All I got from a web search is that it’s “some sort of Tamagotchi”. Uhhh, yeah.
(editor's note: too bad they didn't get to see Melos's review)

Game Review - originally written by Spinner 8

Yep, the unloved bastard child of the Ys series. It’s really not that bad of a game, but it’s just not an Ys game by any means, aside from the fact that Adol is in it. It’s kind of like Zelda II, except Wanderers from Ys is actuallly good. Anyways, the game takes on a side-scrolling perspective, and you have to swing your sword at stuff (which, if you’re not familiar with the Ys series, is actually a pretty big change), and you get your ass kicked a lot. Maybe you have to go around and waste tons and tons of time leveling up, but Falcom could’ve at least given you an easier way to replenish HP. In order to do so (without using any valuable Herb) you have to go outside the cave, and then your health gradually refills while outside. Then you go back inside. Which is pretty goddamn annoying! Okay, it’s really not that bad, but.. well, you’ll find out in a second.

The MSX version here either has a ton of slowdown, or all my emulators are just whacked. I’ve got to say, though, the tradeoff here is almost worth it, because the graphics are simply marvelous. Lots of colors, parallax scrolling… and a ton of slowdown. Oh well.

Game Review - originally written by Spinner 8

Looks like this is one of those graphical text adventure thingys, just like the NES version was. Might even be the same game. Anyways, Maison Ikkoku is (I’m pretty sure?) the first manga done by giant fire-breathing manga goddess Rumiko Takahashi, or at least one of the first. It’s pretty boring by most standards, involving some loser in a boarding house, and his infatuation with his landlord (kanrinin), an infatuation which doesn’t fully materialize for a good ninety-six episodes. The rest of the tenants are crazy characters who use his room for nightly drinking and partying sessions. It’s really great.

Game Review - originally written by Spinner 8

Yep, here it is, Compile’s classic shooter. Hold the Spacebar, and shoot at multiple vertical-scrolling enemies. This version is really different from the one most people are used to (on the Master System), but the main gameplay is the same. Oh, and there is some serious slowdown going on here.

Game Review - originally written by Spinner 8

The original Langrisser for the Genesis was released in the U.S. as Warsong. The game proved to be so popular (in Japan) that it made way for tons of sequels (in Japan.. and mostly for Saturn), and the original Langrisser was eventually remade for the Playstation, which was in turn ported to the Saturn. SoftAction took this Saturn edition, ported it to Windows, and released it in Korea. And this is what this is. By the way, it is absolutely staggering how many games will simply refuse to run in Windows 2000. Just an annoying observation.

Game Review - originally written by Kitsune Sniper

Wind ~a breath of heart~ is a very impressive looking visual novel done by minori, released in April 2002 and then sold in a deluxe edition in December 27, 2002. The story revolves around Makoto and Hinata, his sister. Both of them moved away from their hometown when they were children, but returned when they were older. As the story starts, Makoto remembers a promise he made to a childhood friend, Narukaze Minamo. As Makoto says goodbye to her, she makes a promise along with him: that they were to be married when they met again, regardless of how much time passed. Once you get off the train, you begin living out the events of Makoto's day to day activities, culminating in… Well, I'm not gonna spoil it for you.

The graphics in this game are what you'd expect from a visual novel - character drawings that change depending on the situation or mood that they're in. Think of it as a Snatcher-like game. Except the goal is to find your true love. What stands out, at least to me, was the music, and the variety of themes that it has. The game also has vocal acting for every character other than your own, which can get rather annoying at times but helps with the mood.

Game Review - by Spinner 8

The perennial translation favorite. The game that’s on its second remake and isn’t being considered at all for a stateside release. (editor's note: it did actually get that release three years later) Please Namco, we want more Dead to Rights and Airblade! (editor's note: we want more Scarlet Nexus and Dark Pictures Anthology!) Don’t give us this wonderful great wonderful game! And definitely don’t give us any more Klonoa games! Thanks Namco.

Anyways you’re a young boy named Cless Alvein, and you go back in time and stuff. There you save the world, and uhh, walk around and fight in Linear Motion Battles. And is it just me, or are the battles in the GBA version slow as all hell? I’m thinking it’s the emulator, but it’s at full speed. Maybe this port just sucks.
(editor's note: https://legendsoflocalization.com/how-did-a-kangaroo-sneak-into-tales-of-phantasia/)

Game Review - originally written by Spinner 8

See this screen? That’s it. You can scroll through all the song titles, and press A to play them. And press B to stop. Granted, it’s not quite as cool now in the age of MP3s and SPCs (editor's note: and now streaming audio and Youtube), but admit it, you would’ve wanted this bad back in 1996.

Game Review - originally written by Spinner 8

Yup, this is an RPG. You're some kind of Chosen One, and you have to protect a bunch of reptiles from this, uhh, thing. That's as much as I can tell ya.
(editor's note: very helpful)

Game Review - originally written by Gideon Zhi (founder of AGTP)

This game’s a Space Harrier clone. It’s not a -bad- Space Harrier clone, but it’s not a particularly good one either. The music is kinda catchy, the graphics are decent - especially the fact that your little heroine character will change outfits if the level you’re playing warrants it, which is quite a nice touch - but the fact of the matter is that she moves just a liiiiiittle too slowly, you can only fire two or three shots at a time, and the screen is usually filled with so much stuff that it’s almost impossible to survive. I beat the game by savestating through it, but that gigantic panda-thing with the huge eyes and submachinegun still gives me nightmares… okay, maybe not, but still! I’m going to say, “Try it, you might like it! And if you don’t, it builds character.” and leave this review at that.

Game Review - originally written by Gideon Zhi (founder of AGTP)

Samurai Sword is a graphic adventure title, similar to Shadowgate or Uninvited. Your character is the last remaining warrior who's fighting against the dark priest Soron, and the game opens with you getting your ass handed to you. You wake up in a forest filled with elves, crazy old geezers, a barkeeper and his daughter. And a bird. Yes, one bird.

Still, I've got a soft spot for graphic adventure titles, and as far as the genre goes I've played much worse. The graphics are decent, the puzzles are fairly intuitive - I never got stuck for more than five or ten minutes, they're mostly pretty easy - and although the music can get a little repetitive at times, it's easy enough to tune it out. It even manages to add a few “fights” to it! I played through the entire first area - the forest - in about half an hour or so, and saved at the start of the second area - a desert - when the game gave me ERR 07 which no doubt was because I hadn't yet figured out NNNesterJ's FDS disk swap keys. I'll probably go back to it now that I know what they are, though! It really is a decent little game, I strongly recommend it!
(editor's note: the mention of a modified version of early emulator NesterJ likely dates this writing to 2002)

Game Review - originally written by Spinner 8

I guess it's only fair that Korea gets its fair share of awesome RPGs. What I want to know is, where's America's RPGs? Korea gets cool stuff like War of Genesis III and Magna Carta, and what do we get, fucking Shadow Madness? All I know about the game is it looks pretty (of course), and it's either some strategy RPG or maybe a kind of Zelda or Diablo-type game. Who knows? It's all in Korean.

Game Review - originally written by Spinner 8

Zwei means Two in German, and that’s pretty much the game in a word. You control two characters: the typical sword-wielding boy, and the typical magic-casting girl. You can switch between them at any time, though it doesn’t really seem to matter except in combat. The combat’s pretty neat, you press the button and the boy zooms along in a straight line for a few feet. There’s also a meter in the corner that fluctuates and determines your critical hits. And the game is SOOOOOOO CUUUUUUUUUTE! It’s very bright and colorful and cheery, which seems to be a big departure from Falcom’s other games. Hmm, I guess Zwei really defies explanation. At least, it’s an action RPG. That should help you out.