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sadisticservant reviewed Silent Hill: Ascension
Remember the time when the Silent Hill franchise was regarded as the king of the genre? Well, apparently Konami doesn't, as it delivers yet another disappointing entry that does nothing except further tarnish the already dead franchise.

Silent Hill: Ascension ditches the survival horror aspect of the franchise and turns it into an interactive game akin to Until Dawn and Detroit. Unlike those two games, though, Ascension literally has nothing much of significance in its every single department.

As a game, well, it's a game without any gameplay. If you don't tune in live, all you can pretty much do with the app is watch the game's story unfold with no single interaction. There are minigames to partake in, but they are so straightforward, uninteresting, and disconnected from the story that there is pretty much no point in doing them. But the most offensive aspect of it all is that the developers somehow have the audacity to include a battle pass in a game without any gameplay features. This is pretty much just a glorified interactive series.

Now, this idea of an interactive series doesn't sound so bad, but even with it being the sole focus, Ascension still manages to fail in this regard. The story is incredibly boring, with literally nothing going in it. The "scares" aren't even there; each and every encounter with the monsters are literally just teases that lasts no longer than 10 seconds. Most episodes last about 50 minutes, yet nothing important or scary ever happens.

The third episode frustrated the hell out of me with the way it ended its story. It literally ended in the middle of a scene, making me shout at just how dumb they had to abruptly end the already boring episode. Funnily enough, before the developers took a long break in making the episodes, each of the episodes released just kept getting shorter and shorter, probably because even the developers were getting sick of the game already.

Dialogue also feels incredibly forced. The choices that we are supposed to make are blatantly incorporated into the dialogue, which makes for some very off-putting and unconvincing scenes. This is also done so frequently, sometimes even multiple times in a single episode, making the already atrocious script even more frustrating. It's not like the voice acting is good either, in fact, they are so freaking bad. There's this one scene where a character accidentally killed someone, but they didn't even react to it, and they just continue delivering their lines in such a monotone fashion. Basically, all the characters in the story are incredibly dense and stupid, acted with such boredom.

The animation quality also gets uglier and uglier as the episodes go on, which makes for such an eye sore.

If there's one thing Ascension does right, it's the enemy designs, which look quite creepy. They look like they might just fit in as one of the background creatures in a real Silent Hill game. However, aside from the creepy looking monsters, Ascension doesn't resemble any of the games one bit. Nothing about it ever really screams Silent Hill.

I have never seen a more disastrous game than Silent Hill: Ascension. It's a game that was supposed to be the big revival of the classic survival horror franchise but instead only seemed to murder the already dying IP.

5 days ago


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sadisticservant is now playing Cry of Fear

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