Log Status

Abandoned

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

October 4, 2023

First played

September 27, 2023

Platforms Played

DISPLAY


I still remember playing the original Into the Dead game when I was a kid and loving its eerie atmosphere and more or less helpful dog companion system. Knowing that this sequel had included a story mode, I was more than excited to play through it, it's a shame though that this game is nothing more than your typical greedy mobile game.

The game's star attraction is its story mode, which spans multiple chapters and is divided into small segments. And although it does start promising, by your 3rd run with the game, you'll already get bored with it. Story events only occur at the start and end of a run and most of the cutscenes don't provide any development on the plot or characters either. It mostly just consists of dull and generic dialogues, making for a pretty unsubstantial campaign.

It could have greatly benefited from environmental storytelling yet unfortunately, there's none to be seen here. Most of the areas you run through are just boring fields of grass with little to no distinction from each other.

Funnily enough, the bonus stories that the game provided have a far better story and more meaningful cutscenes than those seen in the main campaign itself.

Its gameplay doesn't fair much better either as it's littered with your typical mobile game greediness. Although at the start, most of the microtransactions felt more like an option, as you go further into the campaign, the powerful weapons that you own are rendered useless because they can barely kill regular zombies. The only way to remedy this is by upgrading your weapon using real-world money.

Killing zombies became such a difficult task that the game became frustrating to finish as a result, not helped by its lengthy but meatless campaign.

This is a game to avoid.