santa3
Bio
my name's adri and i like videogemes
my name's adri and i like videogemes
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Donor
Liked 50+ reviews / lists
Listed
Created 10+ public lists
Organized
Created a list folder with 5+ lists
Shreked
Found the secret ogre page
GOTY '22
Participated in the 2022 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Gamer
Played 250+ games
4 Years of Service
Being part of the Backloggd community for 4 years
Roadtrip
Voted for at least 3 features on the roadmap
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
382
Total Games Played
012
Played in 2024
007
Games Backloggd
Recently Played See More
Recently Reviewed See More
Final replay of Gens 1 to 3.
Yeah, it's not really good. Despite its quirks, I think the Gen 1 games are pretty good and cool considering the context of its development and release. The game systems are broken but they work well within its own gameplay logic. When you change those systems and leave the game as is, it suddenly stops feeling right.
I have a lot of nostalgia for the Kanto games, Yellow being my first game ever and being a kid during Gen 3. Having an updated version of RBY that looks more modern, feels thousands better to play than the original (everything is faster, modern boxes, etc) and having the new Pokémon in it is great. However, the game's balance is barely altered from the originals while implementing Gen 3 moves and mechanics. This results in, for example, boss battles with a 10 level difference that were winnable in the original suddenly requiring grinding due to more optimized enemy AI and movesets. The amount of trainer battles and samey teams are also unchanged despite it being fixed in GSC/RSE, and you also can't avoid them either because you can end up very underleveled. I feel the laziness to fix these issues and defend them as "fidelity to the originals" would appear again and much more strongly in HGSS, leading to the famous level curve discourse. I think that no definitive version in any main game of a generation needs any grinding at all, it just comes with bad remake balancing, the difficulty of gen 3-5 being the highest in the series and a misconception that you're supposed to be at the same level as the gym leaders when you fight them.
The new postgame content is ok I'd say, nothing special but appreciated. I can't tell why but I feel like the design of the Sevii routes come straight from a hackrom.
Yeah, it's not really good. Despite its quirks, I think the Gen 1 games are pretty good and cool considering the context of its development and release. The game systems are broken but they work well within its own gameplay logic. When you change those systems and leave the game as is, it suddenly stops feeling right.
I have a lot of nostalgia for the Kanto games, Yellow being my first game ever and being a kid during Gen 3. Having an updated version of RBY that looks more modern, feels thousands better to play than the original (everything is faster, modern boxes, etc) and having the new Pokémon in it is great. However, the game's balance is barely altered from the originals while implementing Gen 3 moves and mechanics. This results in, for example, boss battles with a 10 level difference that were winnable in the original suddenly requiring grinding due to more optimized enemy AI and movesets. The amount of trainer battles and samey teams are also unchanged despite it being fixed in GSC/RSE, and you also can't avoid them either because you can end up very underleveled. I feel the laziness to fix these issues and defend them as "fidelity to the originals" would appear again and much more strongly in HGSS, leading to the famous level curve discourse. I think that no definitive version in any main game of a generation needs any grinding at all, it just comes with bad remake balancing, the difficulty of gen 3-5 being the highest in the series and a misconception that you're supposed to be at the same level as the gym leaders when you fight them.
The new postgame content is ok I'd say, nothing special but appreciated. I can't tell why but I feel like the design of the Sevii routes come straight from a hackrom.