schuko
5 reviews liked by schuko
We Were Here
2017
We Were Here sets a strong foundation for an asymmetrical, co-op game. Puzzle-solvin' usually boils down to "communicating something to the other player" - the difficulty (and fun) comes from this. The only truly "difficult" moments come when the game decides to break: For the both of us, the more "grander" puzzles broke down halfway through, fillin' us with frustration. Nearing the end, the walkie-talkie mechanic - while fundamental and unique in its function - ended up being a subject of frustration for both of us.
"Janky, but charming" is a good way to describe this game. While it is free and I definitely enjoyed my time with it, beware that this game's controls are a bit finicky and bugs are prone to happen.
"Janky, but charming" is a good way to describe this game. While it is free and I definitely enjoyed my time with it, beware that this game's controls are a bit finicky and bugs are prone to happen.
The Berlin Wall
1991
Games like these usually take a hard-left turn to experimental horror. This one ain't doing that. While playing the game, I got this weird sensation of comfort and nostalgia - a feeling I didn't expect to have for a game with such a striking visual artstyle. Gameplay is minimal at best, but that ain't the focus. It's does not overstay it's welcome and I more pleasently suprised than I expected.